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We're Hiring: Come Help Us Grow!

We're hiring two new full-time positions. Details on the blog: <a href="http://blog.roll20.net/post/98396632715/were-hirin" rel="nofollow">http://blog.roll20.net/post/98396632715/were-hirin</a>... We're very excited to keep the momentum behind Roll20 going by bringing on additional help. If you're qualified for either position and want to apply, we welcome your application. Thanks!
1411676454
Lithl
Pro
Sheet Author
API Scripter
If I weren't already at a salaried position, I'd totally apply. It would certainly get rid of my 25mi commute! &gt;.&gt; Good luck finding another developer to help, Riley! My supervisor and manager have been having hell trying to find qualified applicants for our IT department, and we've got 5 spots open. Like, we've been using Project Euler #22 to screen applicants recently, and we've had multiple people creating huge switches or series of if/if-else blocks to generate the "value" of a name, and doing things like implementing their own sorting algorithm (in several cases, poorly and/or incorrectly) instead of using standard library functions. The most recent applicant's word-scoring method was as long as my team lead's entire solution file. =/
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Edited 1411679402
Riley D.
Roll20 Team
It is still going to be a salaried (as in, you make the same every month) full-time position. The only reason it's "contract" work is due to the legal hurdles of a small business remotely working with people in several different states. So the downside is, no benefits (or, rather, you have to pay for them yourself). The upside is, you get way more flexibility (e.g. no set office hours, you can work when and where you want, no commute, flex your schedule around other important things in life, etc.) But at any rate, it's not a temporary position or anything like that, it's intended to be a solid long-term position for the right person to hopefully grow with us.
1411684071
Lithl
Pro
Sheet Author
API Scripter
Riley D. said: So the downside is, no benefits (or, rather, you have to pay for them yourself). That's disappointing, but understandable for an online-only small business. Do you have a 401(k) plan? =) Riley D. said: The upside is, you get way more flexibility (e.g. no set office hours, you can work when and where you want, no commute, flex your schedule around other important things in life, etc.) But at any rate, it's not a temporary position or anything like that, it's intended to be a solid long-term position for the right person to hopefully grow with us. This is definitely attractive. According to Mr. Money Mustache , apparently the IRS estimates the total cost of driving at $0.51 per mile, which puts my own commuting at $102 a week! (I get to work from home 1 day a week, so only 4 days instead of 5.) Actual costs vary based on the car you drive and how you treat it, so my costs are probably closer to $70-80 per week, but commuting is still more expensive than most people consider. It's good to hear that whoever you hire is intended to be in for the long haul.
I have been looking for a Community Manager job, and the flexibility this offers is right up my alley. I currently commute 45 minutes to a retail management job, therefore I wouldn't mind seeing the back end of that. I shall diligently work on my application.
OMG i would love to make this job my job , but unfortunatley i have no prior experience in any retail setting. :(
Hey team! I'm a Community Manager in the videogames industry (about 7 years experience or so) with lots of passion for tabletop gaming, happily fulfil all the requirements but I'm based in the UK. I'm guessing these roles are only open to US residents?