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Heroic Caribbean Pirates, 1665.
The overseas colonies of the Spanish Empire are vast and rich. Harbor
fortifications and church towers rise high as slaves labor in the mines and the
plantations and fleets of great galleons bring back to capitol the treasures of
the New World.
You are all cargo of a slaver ship heading for the colonies; aboard
either for opposing the Empire or just happened to be the wrong ethnicity or
religion. But you manage to organize a mutiny and seize the ship.
Now you shall join the Brotherhood of the Coast and sail free under a
black flag, pillaging ships of the colonial empires and liberating any slaves
you find.
A nautical campaign of
heroic pirates, who fight against oppression and slavery, and might even change
the course of history.
I have a main
storyline in mind, but there will also be many sandbox side quests. You will
command a ship, explore the Caribbean and fight both on land and in boarding
actions. There are rules for random weather, navigation, crew quality, etc. It
takes skill to chase down an enemy ship and successfully board it.
Free One-shoot to start- try before you buy.
The rule system is
Gurps 4th edition, but you do not need any prior experience. I have interactive
character sheets and will guide you through character creation. Gurps is a
point by system (with optional templates for ‘character classes’) and very good
and making a wide variety of characters.
Sessions would be
weekly, ~3 hours long, first session free. I can do any day, starting from
10UTC to 22 UTC (6 to 18 EstUSA).
This game will require payment to the Game Master at a rate of 12
$/€ per session, by Paypal or Roll20 Subscription gifts. Roll20 is not
responsible for any payment transactions and cannot enforce any private
arrangements.
A steady long-term
campaign with opportunities to realize your character’s ambitions.
Set in the
well-researched, historical Caribbean region of the year 1665.
Utilize the rules for
navigation, sailing and naval combat.
Outfox enemy captains
and board and plunder their ships.
Experience the
Caribbean weather and seasons – and beware the hurricanes on open seas!
Plenty of Roll20
macros and scripts to ease play and speed up combat.
Some pictures from the
campaign materials:
<a href="https://photos.app.goo.gl/UTJ4wsurZWCyHbSH6" rel="nofollow">https://photos.app.goo.gl/UTJ4wsurZWCyHbSH6</a>
<a href="https://photos.app.goo.gl/t61QGKAmGTSgb3pE9" rel="nofollow">https://photos.app.goo.gl/t61QGKAmGTSgb3pE9</a>
Potencial
roles onboard the ship:
Captain- commands
the ship and leads the crew in combat
Quartermaster-
keeper of the purse, in charge of finances and logistics.
Master
cannoneer- in charge of the guns
Ship’s
carpenter- repairing and upgrading the ship.
Ship’s
Surgeon- patching up the crew
and combat
officers with various skills.
The game is about Heroic
pirates fighting against colonialism and slavery. Will address these themes in
general, without going into gory details.