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[LFP][12$][Campaign][Free One-shoot] Heroic Pirate Adventure in the Caribbean [GURPS, Newbies welcome]

Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri",sans-serif; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi; mso-fareast-language:EN-US;} Heroic Caribbean Pirates, 1665. The overseas colonies of the Spanish Empire are vast and rich. Harbor fortifications and church towers rise high as slaves labor in the mines and the plantations and fleets of great galleons bring back to capitol the treasures of the New World. You are all cargo of a slaver ship heading for the colonies; aboard either for opposing the Empire or just happened to be the wrong ethnicity or religion. But you manage to organize a mutiny and seize the ship. Now you shall join the Brotherhood of the Coast and sail free under a black flag, pillaging ships of the colonial empires and liberating any slaves you find. A nautical campaign of heroic pirates, who fight against oppression and slavery, and might even change the course of history. I have a main storyline in mind, but there will also be many sandbox side quests. You will command a ship, explore the Caribbean and fight both on land and in boarding actions. There are rules for random weather, navigation, crew quality, etc. It takes skill to chase down an enemy ship and successfully board it. Free One-shoot to start- try before you buy. &nbsp; The rule system is Gurps 4th edition, but you do not need any prior experience. I have interactive character sheets and will guide you through character creation. Gurps is a point by system (with optional templates for ‘character classes’) and very good and making a wide variety of characters. &nbsp; Sessions would be weekly, ~3 hours long, first session free. I can do any day, starting from 10UTC to 22 UTC (6 to 18 EstUSA). &nbsp; This game will require payment to the Game Master at a rate of 12 $/€ per session, by Paypal or Roll20 Subscription gifts. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. &nbsp; A steady long-term campaign with opportunities to realize your character’s ambitions. Set in the well-researched, historical Caribbean region of the year 1665. Utilize the rules for navigation, sailing and naval combat. Outfox enemy captains and board and plunder their ships. Experience the Caribbean weather and seasons – and beware the hurricanes on open seas! Plenty of Roll20 macros and scripts to ease play and speed up combat. Some pictures from the campaign materials: <a href="https://photos.app.goo.gl/UTJ4wsurZWCyHbSH6" rel="nofollow">https://photos.app.goo.gl/UTJ4wsurZWCyHbSH6</a> <a href="https://photos.app.goo.gl/t61QGKAmGTSgb3pE9" rel="nofollow">https://photos.app.goo.gl/t61QGKAmGTSgb3pE9</a> &nbsp; Potencial roles onboard the ship: Captain- commands the ship &nbsp; and leads the crew in combat Quartermaster- keeper of the purse, in charge of finances and logistics. Master cannoneer- in charge of the guns Ship’s carpenter- repairing and upgrading the ship. Ship’s Surgeon- patching up the crew and combat officers with various skills. &nbsp; The game is about Heroic pirates fighting against colonialism and slavery. Will address these themes in general, without going into gory details.
We have one player now. If we get at least two more, we can plan a one-shoot sometime in the mid October.
Second prospective player has joined. Just one or two more and we can start with the free one-shoot.