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My walls in dyamic lights aren't stopping the characters?

Hi, for some reason my walls and doors aren't stopping characters specifically in one scenario. In other scenarios it works fine, but there's one in particular where it didn't give me the option to restrict the movement of the pieces.
1728396457
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Hi Alan, For valid but obscure reasons, the option to restrict movement is on the first tab of the page settings window, not the Dynamic Lighting tab. You should see it on the first tab if you scroll down a bit.
keithcurtis said: Hi Alan, For valid but obscure reasons ... I'm definitely adding that phrase to my lexicon. :D
1728416495
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Rick A. said: keithcurtis said: Hi Alan, For valid but obscure reasons ... I'm definitely adding that phrase to my lexicon. :D Somewhat longer answer: While Updated Dynamic Lighting was still in development, and Legacy Dynamic Lighting was still supported, and continuing while they flipped (UDL became default, and LDL increasingly sidelined), they share(d) the same DL tab. The only attribute they had in common was the toggle for tokens to be stopped by dynamic lighting. Since the two DL tabs were mutually exclusive (activating one hid the other), that setting could not live on the DL tab. So it was moved to the main tab as a shared setting. Once Jumpgate becomes the only engine in use, my prediction is that the setting will be moved to the intuitive place on the DL tab.
THanks a lot! I did it!
keithcurtis said: Rick A. said: keithcurtis said: Hi Alan, For valid but obscure reasons ... I'm definitely adding that phrase to my lexicon. :D Somewhat longer answer: While Updated Dynamic Lighting was still in development, and Legacy Dynamic Lighting was still supported, and continuing while they flipped (UDL became default, and LDL increasingly sidelined), they share(d) the same DL tab. The only attribute they had in common was the toggle for tokens to be stopped by dynamic lighting. Since the two DL tabs were mutually exclusive (activating one hid the other), that setting could not live on the DL tab. So it was moved to the main tab as a shared setting. Once Jumpgate becomes the only engine in use, my prediction is that the setting will be moved to the intuitive place on the DL tab. You know what would be great? An area of dynamic light that hinders vision: this could represent a wooded area, for example, and halves the ability to see within that area, flattening the circle or making it smaller, but not preventing characters from moving in the area. It would work, for example for the ‘fog cloud’ spell. Also a false mirror option: allowing you to physically cross over, but not see through. This could work for certain spells like ‘darkness’.