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LFP - D&D 3.5 - DM Extraordinaire - Home Brew [Paid] - Triangle of Strife - Friday Nights 6-10 pm MT (Canada) Two Seats Open - 8th Level Game

Allow me to introduce myself… I’m John, DM extraordinaire (over 40,000 hours on R20). Feel free to check out my profile on R20. Jump to the juice and email me -&nbsp; <a href="mailto:taibhsear71@gmail.com" rel="nofollow">taibhsear71@gmail.com</a> Or Discord if you prefer taibhsear #7908 I’ll give you a quick summary. I’m 52 and from Canada (Toronto originally but don’t hold that against me). I’ve been DMing since October 1991. I run D&amp;D 3.5 exclusively. Seriously, you can’t even pay me to play 5e anymore. I’ve run dozens of campaigns and games over the years and still love it. The vast majority of my content is homebrew and unique to my game although I have borrowed from many sources over the years. Triangle of Strife &nbsp;-&nbsp; &nbsp;This will be a Kingmaker AP campaign. <a href="https://www.youtube.com/watch?v=Yz4xekoBUYw&amp;list=PL_r6JrdKPLFXpYHmZJUNT0pkR3s90LegP" rel="nofollow">https://www.youtube.com/watch?v=Yz4xekoBUYw&amp;list=PL_r6JrdKPLFXpYHmZJUNT0pkR3s90LegP</a> The Setting Depending on which game you join, you may be in one of many areas of Thera (the world). Most of my games have occurred in Multras, the primary human continent. Multras is split into five portions (east, west, north, south, and central), each with its trade language (eastern common, western common, northern common, southern common, and central common), kingdoms, and empires. Some of these kingdoms resemble medieval European countries like France and Germany, and some are unique, like the Banite Theocracy of Kallum, but they all have their language and culture. The East Marches is a large archipelago to the east of Multras, about 2400 miles across (covering 40 degrees of latitude). It reaches from the tropics to the Arctic Circle, like Multras. Unlike Multras, this chain of interconnected islands is not dominated by humans. There are many areas ruled by them, but they are separated by vast stretches of wilderness filled with all manner of creatures, both friendly and aggressive. To the south, across the maelstrom known as Umberlee’s Playground, is the dwarven homeland of Ardokhan (Ar-do-khan). The ocean around the equator is impassible by ships but it does not matter as Ardokhan has no ports, just sheer cliffs rising from the ocean floor. The one mundane way to travel to and from Ardokhan is the great highway, a tunnel under the ocean that opens up in Southern Multras. The tunnel entrance has been held by the mountain dwarves for over five millennia. <a href="https://app.roll20.net/lfg/listing/387032/triange-of-strife" rel="nofollow">https://app.roll20.net/lfg/listing/387032/triange-of-strife</a> Expectations &nbsp; I run open, sandbox, player-centric original content games. The main theme is established, and the story is there, but these are elements the players choose to engage in, and I let the players write their tales. I'm indifferent about the outcome, which seems to surprise many players. I don't care how the story unfolds; although I try to make the most dramatic things happen, the dice and the players' actions are the final arbiters. On that note, I roll everything openly. Secret checks are only rolled by players if they wish to conceal an action or outcome. Some of my games are based on themes and ideas I’ve come up with, and the players pick others. I play many different styles of games. I’m open to basically anything. If you have an idea for a campaign, don’t be afraid to present it. When I have time, I make most of my own maps and custom tokens for each player. I detail my loot with the players in mind. I roll randomly, but I like juicy drops, so I often pick the next thing on the table if it looks sweet. &nbsp; Rates &nbsp; Most games will cost $20 (minimum) per session, but the costs will increase for games with fewer players (less than 5), longer games (6+ hours), and higher-level games. $4 per hour&nbsp; (with a group of 5) &nbsp; of gameplay (5th-9th level). $5 per hour&nbsp; (with a group of 5) &nbsp; of gameplay (10th-14th level). $6 per hour&nbsp; (with a group of 5) &nbsp; of gameplay (15th-19th). $7 per hour&nbsp; (with a group of 5) &nbsp; of gameplay (20th+). My games have no level limit, and we continue as long as the players wish to play. The highest we’ve reached is 22nd level. While the PE game is only 14th level, they already talk about epic-level stuff (20+) and post-epic stuff (30+). I have rules for both despite never really getting that high with players. Payment is made via PayPal. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. Getting Started Before you contact me make sure: You are 18 or over. You’re willing to play D&amp;D for 4+ hours a week. You own a microphone of decent quality. You have a Roll20 account. You have a Discord account.
Did I mention they also allied with a local black dragon? Unfortunately, Vinsid hit him with a sound burst, forced him to reroll his save, and stunned him mid-air near Axel, who immediately slaughtered the helpless dragon.
Murder, death, kill... They went after the bandits last night and ended up getting surrounded by rogues. Aegen went down, and then Leon went down in that same round. Balegar managed to hold off for many rounds and even escape but he was so badly wounded that when his rage ended, he died. Vinsid managed to escape because, you know, he was hiding the whole time his party was getting surrounded and slaughtered.
Lady Cynthia played it cool during the fight, not revealing herself at any point while subtly aiding her bandit minions.
The large wolves all the rangers had were quite the challenge. I thought they'd rip through them a lot faster.
Happs managed to get his revenge on the party for killing his lover, Kressel, but unfortunately, she was killed again during the battle.
The rangers lost their wolves, but they were the deciding factor in the battle.
Belegar managed to survive the fight then his rage ended and he dropped so Ian made a new druid character.
As an ape, he's even nastier.
Ottwarslyndanox has long been at odds with a small community of orcs that live within the confines of the forest that she considers her property. In her younger years, Ottwarslyndanox made direct raids on the settlement, but she was soundly repulsed each time. Now, though she is a &nbsp; much greater force to be reckoned with, she approaches her foes with more caution. She has learned not to expose herself to attack unless she is certain that she has the advantage over her foes. She has successfully driven the tribe of hill giants from her forest. A rare accomplishment for green dragons. Fortunately, for her, she managed to turn the orcs against the giants which thinned both groups and she managed to pick off a couple of the hill giant hunters in surprise solo combats. When the orcs attacked the giants, one night, she made her move. Under the cover of night, she managed to kill the last adult male hill giant while the orcs slaughtered the women and children. Both groups took huge losses that night and she thought she had won but within a decade the orcs had multiplied enough to come out of their caves and threaten her again. About two years ago she managed to kill the orc witch who had kept her at bay for years but before she could deal a killer blow to the settlement, a new faction moved in and drove her back. These branded orcs are stronger and even when she thinks she’s killed them, they continue to fight. Ottwarslyndanox has respect for spellcasters and magic in general, and she looks forward to the day she can cast much more powerful spells herself. She is always on the lookout for magic items that might give her an advantage, and she does nearly anything (short of parting with treasure) to acquire a new one.
With the dragon dispatched, all they need to do is defeat the fiendish dire bear who guards the temple.
Svetlana’s Ring Source: &nbsp;Oleg Leveton, at Oleg’s Trading Post. Task: &nbsp;Although his wife claims it’s not a big loss compared to what the bandits could have taken, Oleg knows the theft of her wedding ring has distressed her. She’s forbidden him from risking life and limb to recover it, but if anyone else can find the ring and return it to him, he’ll be very grateful. Importance: &nbsp;While not magical or even worth a fraction of the bounty, the ring was custom-made by Oleg’s grandfather for him to propose to Svetlana. Oleg feels like he’s failed his wife and his grandfather’s memory by not recovering the ring from the bandits. Svetlana downplays its importance to spare him the humiliation of losing it to the bandits but it means more to her than any other possession she’s ever owned. Completion: Track down the ring. The bandits were the last to have it, but they might have lost or sold it already. Reward: Oleg promises 500 gp in trading post credit if his wife’s ring can be recovered. In addition, the players will receive a permanent +5 bonus to charisma checks versus Oleg.