About the adventure ⚔️ Old-school fun in a dangerous and fantastic world! ⚔️ Fast, fun and furious (tm) ruleset - forget about grinding through adventuring days! ⚔️ Total player agency and a sandbox to play in, with the main plot to guide the adventure (so you don't feel -too- lost in there)! In the frozen expanse of the northern frontier, a legendary treasure awaits: the Crown of Ice . Said to grant its wielder dominion over winter itself, the crown is coveted by all who seek power, and many have died in its pursuit. For centuries, adventurers have tried to claim the crown, but none have returned from the icy wastes. Now, the game is afoot once more. A half-mad explorer has stumbled into the frontier town of Trynwood, raving about discovering the hidden path to Kath Tarankor, the fabled lost city — only to vanish without a trace. Rumors of his findings have spread, drawing fortune-seekers, treasure hunters, and would-be kings into the hunt. For where else could the Crown be, if not in the most storied treasure trove of the ancient giant kings! So what will you be, adventurer? A legend who found the Crown - or a cautionary tale? Put on your warmest coat, and let's find out . Find out who you really are:&nbsp; <a href="https://startplaying.games/adventure/cm2m767q7004bs3g759nh5mmc" rel="nofollow">https://startplaying.games/adventure/cm2m767q7004bs3g759nh5mmc</a> About the GM Hey, I'm Sergey, and I run games!&nbsp; English isn't my first language - but I have over a decade of experience as an interpreter and a tour guide both in English and in German. You (probably) won't have to worry about not being able to understand me on voice chats! :D At present, I run a successful Discord server with multiple tables (and awesome people there!), as well as a few games in-person in Almaty, Kazakhstan. About my style: I'm here to fill your characters' lives with adventure. And when I say that, I don't mean they're going to have an easy time. Creativity shines in the face of limitations and adversity, as they say - and that's true for my games. I gravitate towards grittier, more down-to-earth games, where mundane motivations move people to great (and terrible) things. Knee-deep in dead monsters, up to their heads in trouble and with an array of bad and slightly less bad choices in front of them is where I believe the adventurers should mostly be. Anywhere else is just a walk in the park, and you're not here for buttered cones and pre-determined outcomes. I'm a big fan of rolling dice to decide important things, and following them. Everything is always rolled in the open, so we all see whatever the fates have for us. I prefer running my stories on a TV-show logic scale. Cliffhangers, betrayals, twists and suprises are the name of the game. Nothing like changing up a well-known module to turn it on its' head and giving everyone fun time! That said, the -characters- might never be truly safe, but the players should definitely be. I always have player safety in mind when creating and running adventures, so you will never be subjected to any lines &amp; veils you're not comfortable with.&nbsp; Look, you sign-up with me - you're in for a thrilling ride, that I can promise. And it will be the ride themed around -you- and the people around you at the table. Because you're the big damn heroes, and who else is there to save the day anyway?