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TurnMarker1 token placed on top of the player/npc tokens

Hey guys, I'm adding mods to my game and came by the TurnMarker1. I liked it though I'm currently having an issue - TurnMarker1 token is added above each char tokens. I tried installing the mod via official library, also tried manually installing it from github - still the same outcome.  Also tried manually adding the turn token to Map layer - it kinda works until I move the initiative to the next char - then the token gets back to Token layer and is added above other tokens. Is there a way to change the turn token to be placed below character tokens? This is how it looks in my game:
Is this in a Jumpgate or a non-Jumpgate game? In my non-Jumpgate game, the marker appears below to token.
It's a Jumpgate version. Originally it was for 5e 2024 lists but after learning that mods do not work, I deleted them and manually readded 2014 5e lists
Some API scripts (MODS) still don't work quite right in Jumpgate. I'd add a post about what you're seeing in this message ( link bellow ) thread where people have been posting the problems that they are finding in Jumpgate. The Roll20 devs watch that thread for just these kinds of reports. <a href="https://app.roll20.net/forum/post/11935633/jumpgate-beta-is-open-to-all-subscribers" rel="nofollow">https://app.roll20.net/forum/post/11935633/jumpgate-beta-is-open-to-all-subscribers</a>
1730678142
David M.
Pro
API Scripter
Could be Jumpgate weirdness, but I also wonder if this has something to do with vision settings. Is vision enabled on the character tokens? Roll20 gives z-order preference to vision-enabled tokens controlled by a player. Even though you are the GM, you could also try explicitly adding yourself to the controlledby field in the sheet settings. It may only appear above the token for you, but behind it from the controlling character's perspective. If none of that works, then you could always try adding a toBack() command to the script in your manual install. Near the end of the getMarker function, right before the "return marker" line, try adding the following line: toBack(marker);&nbsp;