Hello, I am a veteran DM and roleplayer from Scandinavia, I have played ttrpg for over 20 years and most of the time as a DM. At the moment I am looking for more groups to play D&D 5E(2014) with on Roll20. Game take place in Faerun and I use the lore from that setting. We are located in Neverwinter to start with and the adventure will take the characters to the Land of Chult, where the adventure take place. Start of at low level with the module that will take the characters to around level 11-12. Modules are modified a bit with the players backstories and the characters journeys. Players can expect personal arc's embeded in the campaign. For that reason backstory and character traits are important. Apply here <a href="https://app.roll20.net/forum/post/12128576/applications" rel="nofollow">https://app.roll20.net/forum/post/12128576/applications</a> Wednesdays <a href="https://app.roll20.net/forum/post/12129092/applications" rel="nofollow">https://app.roll20.net/forum/post/12129092/applications</a> Sundays Characters Players will roll for stats, remember to have the DM approve the roll Official material up until Tasha's Cauldron can be used. (Tasha's Cauldron of Everything, Mordenkainen's Tome of Foes, Xanathar's Guide to EverythingVolo's, Guide to Monsters, Sword Coast Adventurer's Guide and so on)Roll for gold Multiclass is ok, once per character. I would prefer if you spin it into the game. So think a bit on your backstory, I will check in on each and every player with a few questions prior to start of campaign. House Rules Drinking healing potions uses a bonus action instead of an action. Using a Scroll counts as a Action (using an item) so Bonus action can be used to cast spells. Spells like Phantasmal Force/illusion's can not impose a Condition if not stated in description. It can however have the same effect. But technically the victim does not get the condition. Flanking in combat give advantage. GM decide when flanking come into play. Familiars / Summon's act on casters turn. Death saves are whispered.