NEWS update in regards to the SINGULARITY RPG GAME - I've been working the last few days to bring in major revisions to the game rules. I will be posting a link on the roll20 campaign page with a link - as well as on the blog page. <a href="http://singularityrpg.blogspot.com/" rel="nofollow">http://singularityrpg.blogspot.com/</a> for the updated rules. Changes on new revision include but not limited to -- ** The game system took a major overhaul. Most notably a change from D10 to D6. ** Major update to Target Numbers and game play optimization. Annoying Difficulty calculations have pretty much gone bye-bye. ** Combat Initiative Order, and Attacks per Round have seen major changes as well. ** Skills have pretty much remained untouched. New rules adaptation prioritizes Skilled Actions over Attribute power gaming. ** Minor / Moderate edits to gear levels, and weapon damage ratings. ** Major update to Lifestyle and Starting Cor money levels. ** Tweaks to character creation and Faction stats. ** Starship and vehicle creation optomization. ** Major Augmentation updates and revisions. Hopefully around the end of October I can open up gaming nights once again. ( busy with several RL things for the next few weeks) Please feel free to make new characters with the new system, old characters are still welcome and I hope to continue with old plot and adventure lines when we restart. Old characters will require some revisions, but I will work with anyone wanting to revise their old characters. Hope to be gaming with you all again soon! I will post an update and link as soon as I finish the revisions. New October revisions to SINGULARITY are about 90% finished. -CHUCK!