Not sure this fits, but there was a game a few years back, " Microscope ." "These are all examples of Microscope games. Want to explore an epic
history of your own creation, hundreds or thousands of years long, all
in an afternoon? That's Microscope.
You won't play the game in chronological order. You can defy the
limits of time and space, jumping backward or forward to explore the
parts of the history that interest you. Want to leap a thousand years
into the future and see how an institution shaped society? Want to jump
back to the childhood of the king you just saw assassinated and find out
what made him such a hated ruler? That’s normal in Microscope.
You have vast power to create... and to destroy. Build beautiful,
tranquil jewels of civilization and then consume them with nuclear fire.
Zoom out to watch the majestic tide of history wash across empires,
then zoom in and explore the lives of the people who endured it." Fundamentally, I disagree with the thesis of your post, and maybe we just disagree on definitions. All good stories need conflict. But, the nature of the conflict can be anything, not merely physical fights, nor even against other people. A man races to get somewhere. He's in conflict with time itself, and perhaps obstacles which delay him. A woman wants to bake a cake. She's in conflict with the ingredients, and perhaps her own skill as a baker. If you just mean fighting, ignore me. We agree on that.