Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Vecna

I just purchased the Vecna bundle and when I go to addons for my game I can't find any of it's content to add to my game. Is there something I'm missing?
1735847863
Gauss
Forum Champion
Hi Kurgan839,&nbsp; Do you mean these products? <a href="https://marketplace.roll20.net/browse/bundle/29546/dandd-vecna-eve-of-ruin" rel="nofollow">https://marketplace.roll20.net/browse/bundle/29546/dandd-vecna-eve-of-ruin</a> <a href="https://marketplace.roll20.net/browse/bundle/31457/dandd-vecna-nest-of-the-eldritch-eye" rel="nofollow">https://marketplace.roll20.net/browse/bundle/31457/dandd-vecna-nest-of-the-eldritch-eye</a> If so, Eve of Ruin is a Compendium, Module, and Art Pack while Nest of the Eldritch Eye is a Module.&nbsp; The Compendium can be enabled in your compendium settings for your game. The Art Pack is in your art library. However, Modules can only be added to a game as part of the creating a game process. You cannot add a module to an existing game.&nbsp; There is a workaround, but it is labor intensive. With a Pro account you can use the Transmogrifier to move elements of one campaign into another campaign. Nest of the Eldritch Eye is small enough for that to not be too much work, but Eve of Ruin is probably too big for that.&nbsp; I would move your PCs over to Eve of Ruin rather than trying to import Eve of Ruin into your existing game.&nbsp;
Thanks for the tip. I was wracking my brain about it.