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API Library Screen Enhancement - Notes Area

It sure would be nice if on the API Library screen on your games, you could make Notes somewhere.  Would be even cooler if those notes followed each Tab of the API Script installed from Game to Game. Does that make sense?
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Are you proposing that Mod scripts should have access to a notes field for each graphic in your art library? I can't disagree, though I'd be satisfied if they could just access the file name. That wouldn't inflate storage at all, but could still be quite useful.
Nope.  Let me rephrase my vocabulary here.  I'm talking about when you go to your Games > Settings > Mod (API) Scripts screen. Mockup of what I'm envisioning with say when having selected GroupInitiative Tab. A text area where you can type notes & save them. Then when you click on a different Tab, blank slate to do more? I currently have text document that I do such in.  The Instructions on most API Tabs are great, but usually I get my standard config setup then save it to my file.  Also actual helpful little tricks or links or things regarding that API and such.  You know?  Notes? I just think it would be beneficial to have that all right there in my 'API Library' so to speak.  
Now I'm going to start looking for discussions on how other people organize their notes and such currently.  I'm probably overthinking this.  There's got to be a better way to organize such than how I'm doing it.
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Edited 1736352468
The Aaron
Roll20 Production Team
API Scripter
That's does sound like a neat idea. It reminds me of one of the features I like most in Discord over other chat programs, the ability to write notes on a person. I use that all the time. I imagine this would be no different. 
For MODs that don't supply an instructional handout, I create one so that I don't need to go to the MOD library to look up their commands, and I transmogrify that handout to any new game that I create.
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Rick A. said: For MODs that don't supply an instructional handout, I create one so that I don't need to go to the MOD library to look up their commands, and I transmogrify that handout to any new game that I create. This is pretty much my method as well. For mods that have chat help, you can often copy and paste directly from chat into a handout as well. I used to do that with Token Mod before the Aaron created his help handout system.
Thanks all.  A Handout is simply brilliant btw.  I still think there may be merit to a Notes integration on the Mod (API) Scripts screen.