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The History So Far aka older adventures

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Edited 1428401435
Matt
Plus
Hi guys, in this thread, DMs can provide a brief summary of their campaign to give an idea of the overarching story so far and what other Guild Members have been up to. In tonight's adventure were: Steelsong, Tali, Adonnis, Nadarr, Zeth, and Shardon, who were contracted by the northern cities of Rexa (a temple city to the northwest of the guild hall) and Daut (a merchant city on the bay to the northeast of the hall) to investigate and deal with recent orc raids on caravans on the northern road between the two cities. The adventurers met with the five merchant rulers of Daut (the two major merchant lords of the Hart and Cochrane firms, as well as three other minor merchant lords), who were varying degrees of pleased to see them, and then set off disguised in a cart as merchants to try to lure an attack. Eventually, they noticed a couple of orcs hiding in the mountain forests who fled at the sight of their military prowess. They then tracked the orcs back to their main hideout, where they successfully and decisively defeated the tribe carrying out the raids, who oddly enough had a well-armored and wealthy human warrior in their presence who fought alongside them. They returned to the merchant city of Daut and claimed their reward of 60 gp apiece, along with the city's gratitude toward the Guild for their service. The cart, borrowed from the city of Daut along with the two horses named Bessie, disappeared from where they left it on the northern road sometime during the battle in the caves of the northern mountains. Memorable moments: Nadarr the dragonborn rogue gets massively drunk, passes out around a bunch of sailors, and must be carried out of the city by Tali. Zeth the bard accidentally spits in the face of a merchant lord and accidentally smacks him in the jaw with his lute. Zeth the bard annihilates a pack of orc minions with a single attack Adonnis the mage uses magic missile to melt the human soldier into a puddle of goop. Steelsong the cleric valiantly attempts to keep the adventurers on-task Shardon the halfling manages to observe from inside a barrel what his companions cannot see because they are too busy singing about a broken cart wheel. Tali the fighter tanks it like a boss and just cannot be knocked down.
1412091460
Rog
Marketplace Creator
"Zeth the bard annihilates a pack of orc minions with a single attack" You couldn't see me last night but I was physically shaking up until that moment. THAT'S what I call a clinch move. I also want to make note that its my belief that Nadarr's critical stealth fail actually recovered some lost time. Nameley when the DM said "They head North".
I was amazed by my critical stealth... bluff... diplomacy... and perception rolls Luckily, my prowess in battle was unmatched, as I was able to explode the brains of my enemies... without a weapon...
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Edited 1412142181
In tonight's adventure: The guild's presence was requested in the small town of Gall, where a string of disappearances called for immediate attention. Answering the call was the Cleric Steelsong, the Sorcerer Calcavino, the Wizard Adonnis, the Bard Shadowhorn, the Druid Fissure, and the Warlock Tremula. A secular town with negative views towards non-humanoids, it was made clear perfectly on early arrival that shenanigans would not be tolerated as a failed bluff check did not convince a guard that Fissure was in fact a bird, though Steelsong's intervention kept things from getting violent. The Lord of the village gave them little information, but a history roll following some investigation in the nearby buildings led them to a cave south of the village. Upon arrival, their preparations were cut short by a rampaging, clockwork bear charging them. It put up quite a fight, but debuffs abounded from the party, and it was taken down by an attack of opportunity from Steelsong. Unfortunately, their celebration was cut off by a horde of goblins, which were summarily slaughtered by the party. A mysterious orb was found in the bear's cave, which was deemed too dangerous to be given to the Lord. Half the party returned the orb to the guild while the other half waited the night to receive their reward. Memorable moments: History rolls serve to be of greater use than flirting, especially when a private check was not shared with the flirter. Puberty and a re-adjusted front got the party half-off their provisions, though an awkward promise came to life later. Steelsong manages to pound someone down to a pool of blood, not even leaving a corpse behind. Fissure is very obviously -not- sneaky, botching every single stealth and thievery roll he attempts to make. Someone should pass a law preventing Shadowhorn's limericks. I mean really. Soooo much groaning. Steelsong is the adult of the group. Surprisingly, the bear sand tastes like sand. The Lord of the village is Santa Claus, and nothing you say will dissuade us. (Thanks to Alex for typing up all this stuff :D )
In last night's adventure: The small eastern town of Easttown was under attack by strange mechanical constructs with an unknown source. The machines themselves were no real threat, simply stumbling up to the town's wooden walls, shooting a magical beam, then collapsing in a heap. Even so, the villagers were afraid that this was only a sign of something worse, and hired the heroes Buijin the ranger, Fissure the druid, Toam the fighter, Hawthorn the bard, and Xandar the fighter to investigate. They tracked the constructs to a dilapidated ancient dwarven ruin, occupied by an unusual alliance of orcs, goblins, and kobolds. The guards professed their allegiance to the Iron King, who intends to unite the monstrous races under one banner, aided by his army of constructs. The heroes trashed the place, destroyed the machine that drained souls to power the outpost's constructs, and saved the town. Notable moments: -Buijin nearly died in every fight, only surviving through the power of metal. -Fissure nearly made friends with a yexil (part bat, part lion, part bug, all cloth-eating pervert) until Toam took advantage of what he though was a plan to lull it into a false sense of security. -Xandar adds insult to injury by electrocuting a goblin that fell into an acid pit. -Fissure continues to have a mixed record regarding stealth. -Toam befriends a psychic kobold by reinforcing its self-esteem. That kobold, Kreelik, is now Toam's trusty weapon and a valued member of the guild. Incidentally, kobolds have the exact same weapon statistics as a gouge.
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Edited 1412484890
The story so far... (Sorry we missed two write-ups in a row! I'll keep on it from now on, guys.) Ben's Game: Friday, 3 October A messanger arrived from a town to the north, proclaiming that a Wizarding University requested the aid of adventurers! In response, Tremula the Warlock, Xandar the Fighter, Toam the Slayer, Adonnis the Sorcerer, Shardon the Rogue, and Dak the Seeker set off to investigate. When they arrived, the were rushed to the centre of town to meet with a wizened old man. He revealed that a young boy, prodigious in the ways of magicks, had acted as the catalyst to open a portal in the tower through which monsters had poured out. After accepting the quest to close the portal, the adventurers climbed the tower, through an automated defence system, a trapped room, and an abandoned library to find a scroll which held a binding spell. Allowing Tremula to read the scroll, the party huddled on a small staircase as she spoke the incantation, the portal closing overhead. After it closed, however, they were ambushed by slimes and constructs! After several close calls with defeat, the party emerged victorious to claim their reward and return victorious, the fame of the Guild continuing to spread. Memorable moments: - The Archmage of the Tower is scared into a catatonic state by two high rolls of Initimidate and a natural 20 of the same nature. - We learned that sometimes a trapdoor is just a trapdoor. - The rug is not a lie. Everything else but the rug is a lie. - A botched sneak caused Tremula and Shardon to land in a pit of acid, which they luckily escaped. - Toam nearly sacrificed Xandar, his first hit succeeding and the killing blow only stopped by Tremula scratching out a sacrilegious phrase on a piece of dark parchment. - The boy who opened the portal has been blessed by a benevolant Divine, one so strong that a natural 20 Religion roll couldn't bless him! Who knows what could lie in his future? Sean's Game: Saturday, 4 October Sarah was found in the atrium investigating the mysterious orb brought in. Recognising it from her past, she informed those gathered that it needed to be sent to the Underworld from which it spawned. It would require a special ritual, and materials that were hard to find. After Sarah refused to inform the party, a stroke of luck occured when an amiable lich-priest appeared at the doorway and told the party what they needed to know. After he left, Annick the Psion, Toam the Slayer, Dak the Seeker, Baecyn the Warden, Nadarr the Rogue, Brook the Warden, and Sarah set off to the location he'd told them about. In the cave, a horde of orcs and a baby dragon awaited them. After the slaughter of the orcs, Nadarr the dragon-kin kept the party from slaying the baby dragon, collecting a ring of fire and escaping the cave. Shortly after arriving at the guild, however, a very large, very irate mother dragon landed and demanded information as to why the party had intruded in her lair. Some dragonic diplomacy from Nadarr and common wit from Annick kept the party unmolested. The dragon was appeased and left, and Sarah informed the party she would continue researching the ritual. Memorable moments: - Yes, I do believe that the creatures know you're in the cave after you take three strength checks to smash the door down. - We were left a party member short when Toam hit and teleported back to the guild hall by the will of a mysterious Divine. - Nadarr, stop trying to climb on people's backs and throw daggers, just throw the dagger! - Annick, quick, distract them with the booty! - Sarah, why are you carrying Annick like a three-year-old? What do you mean he's your baby? - The dragon almost cost Nadarr a very important piece of his southern anatomy when his allies alerted the dragon to their presence.
Friday October 3, Saturday October 4
Thanks for writing that up alex, i forgot to.
only it wasn't Adonnis the Wizard, it was Brook the Warden :)
In last night's adventure were: Steelsong, Nadarr, Toam, Dak, Anju, and Baecyn, who were contracted by Lord Hart of Daut to deliver a mysterious package to his "dear friend" Lady Sypress of Eston, another town along the eastern cost, about 20 miles south of Daut. The Guild was delighted to find Bessie 1 and Bessie 2 pulling the cart with a large crate on board, and promptly took on the mission. En route, they were ambushed by a tribe of goblins from the woods to the west, whom they dispatched with only minor difficulties. Once they arrived at the town of Eston, a rune on the crate glowed to life and faded away, removing its mark of protection and strength on the container, and allowing a green dragon to burst forth, attacking both the Guild members and Lady Sypress. After a vicious and bloody battle, the dragon was slain and its head mounted above the Guild Hall mantle. Lady Sypress expressed her gratitude toward the Guild that they slew the beast, despite her annoyance that they brought it to her doorstep in the first place. It is now clear that Lord Hart bears ill-will both toward Lady Sypress and her village, as well as to the entire Guild itself! A couple memorable events: - A pyre ignited in the woods by Nadarr to cremate a goblin corpse elicits irritation from a local giant bear that is not amused by his casual attitude toward starting forest fires. - Toam charges across half the countryside. - Baecyn is equivocal about the pronunciation of his name. - Three of the six characters: Steelsong, Nadarr, and Dak, were left unconscious and bleeding by their foes, but were revitalized by their loyal teammates. - Bessie 1 and 2 flee the scene as soon as the dragon emerges, but faithfully returns, much to the relief of the Guild.
1412822481
Rog
Marketplace Creator
On our last adventure, Zeth, Xandar, Dak, Valas, Grok, and Valna were commissioned by the Villiage of Evergreen to purge a nearby mine of the Kobolds who had usurped it. On their way they were attacked by wolves that appeared to be under a spell. After arriving at the town there was a negotiation with the town mayor, Mr. Mantis, a Bard-off and a nights rest. When the party attacked the mine they were quite successful but some of the kobolds got away. Bravely they pressed on and brought the fight to the monsters. Xandar boldly took some massive hits but was able to endure and the party destroyed the wicked creatures once and for all. Memorable Moments: - Valna ran and hid behind a tree, and then immidiately afterwards charged the enemy. - Xandar took around 100 hit points of damage all night. - Valas Hid in plain sight in a tavern. - Grok the Minotaur managed to not terrify an entire town. - Dak's bat storm consumed a kobold utterly. - Zeth...oh Zeth...
On Thursdays session our band of adventurers : Vaylin, Grok, Deacon, Xandar, and Toam teleported to the town of farawaysville at the request of the thieves guild in said town. Upon getting there they agree to take on the task of finding the arcane outcast aka the leaders son. After looking for a bit they find a cave with magic overflowing from it. After some not so careful maneuvering the party narrowly avoids setting off traps and finds themselves face to face with a pack of orcs attempting to summon demons into the world. With quick thinking and some heavy hitting the demon is stopped well ahead of the summoning being completed. Moments of Wonder -Toam's leg twitches, Toam controls self, Toam climbs wall... no one can follow Toam, Toam kicks door... and sets off part of a trap -Perception can be a bitch... click clank... what was that... perception check... mine field of traps -So much charging so little time -Toam almost one shots his long lost cousin -Deacon kills the big baddie and takes damage never before seen in D&D... Neurotic Damage.... neurotic?.... o whoops necrotic and then shrugs it off because vampire.
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Edited 1413733680
Sci
Pro
On Monday night, a party of guild members set out at the request of Lady Sypress to stop a band of mercenaries, presumably hired by Lord Hart, from attacking. The party included Steelsong, Keyah, Ashir, Fissure, Sight, and Bulwark. The mercenaries were encamped north of town. After getting passed a guarded bridge the adventurers attack the mercenaries at their encampment. Even though are heroes were a much lower level than the difficulty of the mission they ended up defeating the mercenaries without anyone dying (hoozah!!!). Highlights of the Adventure: - A guarded bridge you say, we will just cross the river to the south, Fissure, Sight, and Bulwark get entrapped in mud trying to cross - A timely diplomacy check from Steelsong convinces the guard at the bridge, that he is long lost brother-in-law giving Fissure, Sight, and Bulwark the opening they needed to escape the dastardly mud - One of the mercenaries fell in love with Keyah and proposed marriage on the spot (with much anticipation, the guild is awaiting Keyah's answer) *****edit***** Keyah said Yes and married Petyr the former merc has turned over a new leaf and has joined the guild - A fourth of the way through the battle Ashir valiantly charges across the map to take out the wizard in charge. Ashir then takes two arrows and remains unconscious the rest of the fight - Steelsong saves the day again with a timely thrown health potion reviving Sight who was on the brink of death - Fissure risks life and limb to cross the battlefield to stabilize Ashir - Bulwark kicks ass and chews bubblegum, lucky for our heroes he was all out of bubblegum, Bulwark went toe to toe with not one but three of the mercenaries for most of the battle
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Edited 1413507327
Sci
Pro
Wednseday's game, Lady Fellhammer requested a group of investigators from the guild to look into the murder of her husband. A call was raised in the guild hall and was answered by Valas, Jin, Valyn, Dak, Nadarra, and Ashir. The group first met with the Lady Fellhammer to discuss the contract and soon started the investigation. Group eventually found that Bordian Realtus had hired an assasin to kill Lord Fellhammer who was hampering Realtus business with strict regulations. The group confonted Realtus but lacked evidence. Eventually tracked down a necromancer named Rufu Krummtree whom gave the group the name of the assasin in exchange for two corpses. The group set out to apprehend the assasin but unfortunatley lost Valas along the way. Luck for our heroes reinfrocements arrived from the guild in the from of, Grok. The group apprehended the assasin which gave them the authority to arrest Realtus. After defeating his guard, Realtus gave himself up and justice was done. Memorable Events: - After passing out drunk Nadaar is relieved of his purse and kindly pays for an expensive suite at the inn for the adventurers to rest in - Valas and Valyn make an extremely awkward couple as the try to fit in the exclusive club known as Michael's Blonde - Michael's Blonde Pale Ale mmm...delicious (unless you drink it too fast then you become drunk for three hours right Nadaar) - Jin relieves a white powder off a rich dwarf, which Nadaar decided to try, Nadaar high on cocain jumps out the window of inn and takes off down the street to track down Rufus - Valyn changes into a dwarf tries to use diplomacy to get past a cemetary guard fails, comes back as the same dwarf tries to bluff her way past and fails again, guards are suspicious - Jin wraps up Dak in a sheet and carries him like a corpse to try to get pass the cemetary guard and ends up dropping him, the guards became suspicious after hearing a groan from the now dropped Dak
It was actually Vayln and Valas not Nadaar and Vayln
And the point is, as with much of our questing; hilarity ensued, people bungled up things, and the day was saved... mostly
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Edited 1413649215
The nearby temple of Moradin hires the guild to retrieve the urn of its founding saint which had been taken by a former member of the temple clergy turned cult leader. Additional objectives were to return the Urn before the upcoming festival and to provide proof of the cult leader’s demise. Toam, Fissure, Guathak, Zeth, Thalia, and Jin traveled towards the cave area quickly and without incident thanks to Zeth’s ability to travel in style. They arrive at the village most impacted by the cult which gets Zeth to swear a blood oath to return the village’s citizens. The party dons robes and infiltrates the cult caverns. Inside, they disrupt the cult’s ritual with such force that all cult members flee. An Altar of Timesus takes over the minds of Toam and Zeth before it is reduced to rubble. The cult leader surrenders quickly to the party and after leading them to the cave with the urn, they all return back to the Guild hometown and present the cult leader as a prisoner to the temple of Moradin who, after paying the adventurers their reward, explains the temple could only have accepted proof of the cult leader’s demise. At this point Toam stops reasoning and brutally kills the captive, in broad daylight, in the middle of a busy town preparing for a religious festival organized by the temple of Moradin. The cleric quickly distances himself from this messy turn of events proclaiming the temple will never again work with the guild. Highlights: -Who has a sewing feat? The Goliath needing to fit into dwarven cultist robes wants to know. -Zeth the Bard knows all! Natural 20s on every religion check. Zeth could school the cult leader on their "god". -7+ in one blow! Fissure bursted laying low a third of the cultist mob and causing the others to flee. -Yo Bear-Druid, rolling boulders down stairs in a cave does not involve a nature check! -Yes, evil altars can be flanked … and knowing is half the battle.
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Edited 1413629712
It was I, Fissure the Druid who took out a third the cultists in a single swing of my staff...........................'s Thorn Spray
1413638897
Rog
Marketplace Creator
I want to raise a point about the Mercenary Encounter. We were stacked against some really beefy opponents and we were caught in a bottleneck to boot. If Ashir and Sight had not sacrificed themselves to take out the controller we probably would have lost the overall fight. ALSO somehow Bulwark managed to keep 3 bruisers at bay.
Altars can also be PUSHED ... and as we learned... knowing everything about a religion is the ENTIRE battle.
Oh, there's an ancient prophecy about us? HAH, no there isn't.
Sorry, I never posted the update from my last session! The Guild was once again called to Arberon at the request of High Priest Pynon, who informed them that travellers in the woods to the west of Pelor's Orchard have been going missing of late. He was especially concerned when one of his missionaries, a well-respected and capable runepriest, disappeared during his normal journeys. The Guild tracked the disappearances to a temple of Melora in the forest which was rife with undead. Additionally, the altar to Melora had been disfigured to instead pay tribute to Vecna, allowing necrotic magic to seep into the very structure of the temple. After cleansing the zombies from the main temple area and restoring the temple to its correct state, the Guild ventured into the basement, where they found the corpse of the missionary, as well as a necromancer with a small army of undead abominations. The necromancer quickly fled by teleporting away, leaving the Guild members to purify the temple of dread creatures and reanimated animals, which they succeeded in doing with a minimum of people being knocked unconscious. Some Highlights: - The adventurers knock three times on the temple door with no response and nothing but shuffling noises coming from within. Regardless, they wait for someone to open the door... - Nadarr wanders into the temple and the butcher shop, desperately looking for a drink - Several people hug necrotic pillars, but only Deacon the vampire is happy about it. - Steelsong once again says "I'm not saying we should run away, but I'm pretty sure we're all going to die." - Keyah once again throws out heals like nobody's business, including some heal checks to the missionary's corpse. - Vayln seems to be the only person with a semblance of accuracy with her attacks.
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Edited 1414369971
For Today's Session The Guild Masters and most of the Guild Members have left to settle a huge war to the north. Leaving behind our party of 6 and a couple of other people to maintain the Guild Hall and watch the Guild Cat, Tastrophe. Generic Guild Member A volunteers to keep watch for the night. Our party wakes up to find the windows smashed, tables and chairs tossed around and Generic Guild Member A passed out drunk in the storeroom. They find a note stuck on the Bar top. The Cat, Dragonhead and Steelsong's Greataxe missing. The note is a ransom note for the Cat, stating they need to bring 8000 gp to the Varzor thieves guild. The party consisting of Darakan, Jin, Toam, Aeries, Garrak and Osyrion reaches the town and searches for said thieves guild. Darakan believes the Mayor of the town is with the Thieves guild after accepting a mission to exterminate them. The party reaches the Building which the Thieves Guild reside in and after exploring the hall and pilling up a mountain of corpses find Steelsong's Greataxe and the Dragonhead, but alas no cat. They find out that the Thieves Guild leader took the cat and ran. After chasing and much fighting they finally get Tastrophe back and all is good in the world. Some Highlights: - Darakan crit fails his Insight and thinks the mayor is part of the Thieves Guild. - Toam see Bar top, Toam charge through Bar top - Toam see wall, Toam Kool Aid Man the wall. - Osyrion pretty much was prone the entire second fight - The party fell prone again....and again.......and again - Half the party was unconscious at one point - Never, NEVER take your eye off the Cat
Matt your last session is missing from Friday is missing a recap.
I've missed like the last three recaps, sorry. If someone wants to write one up for me, that's fine. If not, I'll get to it eventually possibly.
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A mysterious note from the "Guardian's Keepers" is delivered by a playful raven to the Guild. It warns of the besieged Keepers' doom if a quest to free the Guardian from it's imprisonment atop Mt. Wrexlaa is not undertaken immediately. Steelsong, Jin, Toam, Rexia, Aeries, and Osyrion make haste to the mountain but as they approach, a snowstorm moves in. Their inability to adapt to these harsh conditions finds them in desperate need of shelter for the night resulting in them landing at the entrance to a cave full of Ogres! The PCs win out though and thus are able to shelter themselves in the cave. Having learned their lesson, the second day braving the storm while ascending the mountain goes far better and on the third day they reach a glacial wall atop which sits the ruined Shardmind fortress. The party works out a system to easily ascend the ice wall in a way that allows them all to reach the top where they see a white winged bear in a cage suspended over a precipice. As soon as our heroes move towards it though they are stopped by the stone on stone voice in their heads. This telepathic warning is issued by the Shardmind psychic who holds the Guardian captive. He unleashes his swarm of Gargoyles upon the party. A lengthy battle ensues which sees the party victorious and with a triumphant cry, the Guardian flies away to aid its Keepers. ~Highlights~ Jin (Geno?) successfully attacks while swiping a loin-skull from the Ogre shaman, what secrets does it hold? (pro-tip: do a ritual on it) Toam provides encyclopedic knowledge on the history of Mt. Wrexlaa and it's fortresses thus aiding his companions in their effort to fall asleep quickly. When everyone else is trying to sneak attack or bull-rush the messenger, Steelsong thinks outside the box (ie acts rationally) and calmly approaches the raven who, unlike his predecessor, just wants to deliver the guild's completed mission payment without incident. Toam suffers about as much as he makes the baddies suffer, especially when he charges up and mistakenly over the wall his target is perched on into the mercifully shallow precipice beyond. While dominated, Jin picks a secret from the memories of the Shardmind that dominated him so he can easily foil the crystalline lock on the cage.
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Time to revive that glorious topic for recaps with few informations regarding Eric's session on 1st of November (that on other hand was continuation prom previous week). Glorious party of fearless adventurers went into cave (?) or some other undeground system in order to vanquish evil. Before we got to the source first party managed to solve puzzle regarding pots and open a pathway to another area. There we found out room with four summoning circles and quite a number of... demons I guess (even if they were minions for most of the time). After engaging in rather pointless slug fest with constant waves of enemies somebody - I think Silviana - got an idea that we just had to take the sword... With few close calls - like Ashe Wildforce getting knocked out - we got out with what we came here for. Then we moved out to look for source of evil and found it rather quickly, in a massive room filled with bones. It turned out it was a lich or some other nasty looking thing that after ferocious battle we managed to take out... and that's the short version folks ;) Highlists that I can remember: - Ashe Wildforce realising that two other corridors in summoning room are dead ends and he does not have an ability to burrow - Ping-pong, Silviana's mind fragment spell being bounced off from summoning circle and striking group of demons in another corner - Retard magnet; also Silviana's mind fragment being able to survive one or two rounds near two enemies thanks to their natural 1's :) - Demon homerun!;  Nahazar using Brutal Advance power, using his greatsword as a bat and knocking big-sized demon down, also killing him - RETREAT GODDAMNIT!, the entire cluster duck that was party's retreat from summoning room - also speaking of that room (I'm writing this down, 'cos it might be important on later session) Ditt placed something (seal?) of sealing on the door leading to summoning room, but even before that there were no pursuers leaving summoning room after party - We do not taste good; both Nahazar and Ditt either blasting or making their way out of massive skeleton insides after being swallowed - Silviana using her powers to lift up and throw massive skeleton on to lich knocking them both prone - There is no kill like overkill, Durgen absolutely annihilating already injured lich with his power... like lich was dead after first hit and still got hit two or three more times... -(Erics input) Don the bard and Ditt the skald having a heated discussion of who is the better Bard and giving clutch heals too - Ratiplicity!! Don's Family of rats is growing... will he be the new rat god? That's all folks :)
From Gary's Chult Beneath the Canopy session that happened on 10th of November: - Nahazar being the main sponge during fights as he soaked probably the biggest amount of damage out of the entire party - Vellis (? - sorry, don't exactly remember the name), changeling thief and Nahazar do not get along... at all - on Chult, in marches area, there was a Chasmwhisperer - now he's gone after being mauled down by party - party also meet an interesting fellow, Idris I think his name was, and helped complete a spell that destroyed incoming Fuming Orgons... (?) - oh yeah, party also learned and met one of the Masters... it didn't go as well as one might think Well, that's highlights from me - because session ended really late for me I kinda forgot a lot of stuff :P
From Eric's today session: - You fail so hard you need a patron to bless you ; someone - already forgot who was it, Erico character? - rolled nat 1s on three checks in a row - Nahazar , for some time, attuning to a +4, sentient, talking weapon that may or may not be cursed; after decapitating one guy at villige gate - not out of his own volition - he severed his connection to the blade with some help... although blade, Famire, might not have forgotten about him... and seeing that at one point it almost killed mayor of mage villige it's pretty clear it might be cursed - Moral dillema ;  party engaging in a long - I think it was over an hour in-game - discussion as to help or hinder villige full of mage users - Can't waste food ; Drake (?) chewing a body of one of killed guys for quite some time after entering Spelldonor... or was it Spellodor...or something... ...aaaand that's all I can remember or what things just stuck in my memory :)