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Help with Aura/Tint HealthColors API

I was hoping someone could help me. In advance: I'm not a scripter. I just try to figure things out by reverse-engeering and trial&error.^^" Yesterday I switched to Jumpgate and since then the DefaultHurt and DefauftHeal FX have been pure white whenever triggered by changing a tokens HP values. I tried pretty much anything I could think of.. Changing the FX colour settings, fiddling with !aura menu... Checking the character settings... Even using a modded version from Aaron that frees up bar2... Nothing works. In the legacy instance of my campaign the API functions normally. So it's definitely Jumpgate that made the API's behavior change. Could someone help me out with this problem? Or is so that I need to wait for a Roll20/Jumpgate update to fix this? Kind regards
1736918975
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Hi Crossfade! You might try switching to "Experimental" on the mods page. What sheet is your game using?
Switching to experimental did not change anything. And I'm using the 2014 DnD 5e character sheets.
No other thoughts/ideas? :( Couldn't someone double check if it's the same in their game and what happens to the Script itself on Jumpgate?
I use this in all of my games. The health ring is still working, but I too get the white 'blood' spurts when damage happens. I would wager a guess that the API points at a specific effect or color built in, and the Jumpgate version has mixed around the reference points. I'm not a coder either. I think that all we can do is wait for the creator to update the API. I'm willing to bet that will be the case with a lot of them. Have you reached out to the creator yet?
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Edited 1737151279
IMMERSION said: Have you reached out to the creator yet? The script author for Aura/Tint Healthcolors (DXWarlock) hasn't been active on the forums for over 4 years, and originally wrote the script 9 years ago. :(
Hi!! I just want to echo that I am also having the same issue!! The tint/aura works fine, but the special effects are splattering white in my new Jumpgate game instead of the holy yellow for heal and the blood red for hurt. Fortunately not game breaking, but I would love to know how to fix this if at all possible.
1738923738

Edited 1738923772
IMMERSION said: I use this in all of my games. The health ring is still working, but I too get the white 'blood' spurts when damage happens. I would wager a guess that the API points at a specific effect or color built in, and the Jumpgate version has mixed around the reference points. I'm not a coder either. I think that all we can do is wait for the creator to update the API. I'm willing to bet that will be the case with a lot of them. Have you reached out to the creator yet? I have not. As Jarren pointed out the creator has not been active in a long time.. I did however reached out to TheAaron and he said he will take a look when he has the time to do so.
1738941363
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
If he does, it is my fervent hope that he would strip out the code controlling name visibility and some other superfluous functions. That script causes a lot of false bug reports.