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Hi folks. I've created blank sheets for all of your characters in the Journal section. However, I think you need to launch the campaign client at least once before I can add you to the access list for your sheet. While you're in the client, leave a Wisdom roll there. You were brought to Branderscar in a closed wagon, shackled and hooded, but you may have been able to notice useful details on the way in. If you think you have a background that would help you in this, explain how and add its rating to the Wisdom roll. Also, I'm afraid I'm going to have to push the start time for Saturday's game to 9:00 EST due to family obligations. This will not affect later games, and I don't plan to make a habit of it. I hope this isn't too much of an inconvenience.
I have a question, using my one unique thing to detach my hands to get out of the manacles, is it possible that i arrive there with no manacles on?
I'm going to assume that the authorities are wise to your ability, and have crudely riveted strips of iron across your joints to keep you from disassembling yourself out of the shackles. Likewise, Riss is confined in shackles of cold iron that cause intense pain if you attempt to change shape, until you return to your normal form. (Otherwise, you would have simply been able to shift into an avian scout form and fly off long before you ever got to Branderscar.) It's not going to be THAT easy to escape....
Okay, that's a good way to stop it. Of course later, after I escape I will install lockpicks inside my fingers to get around that :P
I have the Tracker talent, which gives me the Tracker background, so that would help me pick up on anything related to the outdoors before getting in or out of the wagon. I don't know what the enclosure on the wagon is made of, but if it's something that has spaces (for example between two pieces of wood or metal) or if it's thin (like canvas), I might be able to smell something of the outdoors that might give me a hint, of course, also depending on what the hood is made of (if it's leather, all I'll be able to smell is leather). Not sure how helpful that will be. I don't think any of my other backgrounds would be useful. I have +5 for the Tracker background, so I'll leave rolls for both with it and without it. Edit: This is hilarious. I did the Wisdom only roll, and did better than the Wisdom+Tracker roll. Go figure. Edit again: No problems with the time.
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All you do is add the tracker 5 to your original wisdom 20 roll, but I'll let the GM confirm that. Also, GM, so I don't try this later and start an OOC discussion during a session, if I detach a hand can I still use it as the required "free hand" for a spell? For example, if I detached my hand and made it crawl over somewhere I couldn't reach using its fingers could I then use it to shoot a ray of frost at something that I am not in range of, but my hand is? Also, where could my character say he fought at, like the "Fighting Pits of Daveryn" or something similar.
OH! That actually makes sense. I'll update my post in the game.
Would anyone else like a "between sessions" roleplaying topic? I assume the jail is where our characters meet each other, so something like this could help us flesh out our characters during the downtime.
Like our characters getting to know each other while the guard(if there is one) has left the room? I would like something like that.
Yes, that would be cool.
Devon B. said: All you do is add the tracker 5 to your original wisdom 20 roll, but I'll let the GM confirm that. Also, GM, so I don't try this later and start an OOC discussion during a session, if I detach a hand can I still use it as the required "free hand" for a spell? For example, if I detached my hand and made it crawl over somewhere I couldn't reach using its fingers could I then use it to shoot a ray of frost at something that I am not in range of, but my hand is? Also, where could my character say he fought at, like the "Fighting Pits of Daveryn" or something similar. I'm okay with Vorona just adding the background bonus to her original roll. As for where you could have fought, Ghastenhall is probably the most "un-lawful" city in Talingarde -- it's a center of art, culture, learning, commerce, and other things that distract people from proper Mitran principles. It's the most likely place to go to find an illegal underground arena. As regards casting spells with detached body parts: I'm okay with it, but let's say that you have to be at least nearby to your detached part to cast with it, and you have to be able to see what you're casting at (unless it's a spell that expressly doesn't require line of sight). I want to avoid a situation where you're sitting a couple blocks away casting spells with your separated hand.
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I was meaning like if I was in a cage for example(Like right now) and i was 5 feet too far away and made my hand go 10 feet then cast it. I figured it had to be reasonable. So my icon is now perfect size, albeit less detail, and placed in a cell. So are we allowed to do the roleplay thing before the session or no?
I need help. I don't seem to have an "Art Library" tab in the main interface sidebar. I have Chat, then Journal, then Jukebox, then Decks and Tables, and then Settings. I found an image for my character, but I don't know how to get it into the game. I've looked through all the help articles I could find, but they all say to go to the "Art Library" tab, which I don't have for some reason. I thought maybe it was a NoScripts issue, but even when I enabled all scripts, the icon never appeared. As a second question, I looked at the map, but I wasn't sure where the best forest for my character would be. Any ideas?
If you go to your character sheet under the journal tab, there'll be a spot there where you can load in a portrait.
Okay. I'll wait until I have a character sheet, then. The only thing I have in my Journal is the map of Talingarde.
Whoops, I thought I'd opened your sheet to you. Should be fixed now. If anyone else doesn't have access to their sheet, please let me know. In other news: that bit I mentioned yesterday about starting at 9:00? No longer operative. Forget I ever said it. Unless anyone has made plans otherwise, let's start at 8 on Saturday.
So can I cast any spells in the cell, not like attacks but like Light or something. Basically cantrips only.
8 works just fine!
How late will it go? I, personally, can play until the next day but I'm sure some other people have their own limitations.
I think those of you actually in ET will have more of an issue. I'm in MT, so I'm two hours behind the listed time. That said, I probably will get tired if it goes on too too long, since I've strangely been getting up early even on week-ends (despite not using an alarm clock). As for engagements, I don't have anything planned until 1pm on Sunday.
Re spellcasting: If you want to try to cast a cantrip, I'd ask for a Dexterity check. As for how late: I figured we'd shoot for midnight Eastern. I can play later than that if everyone wants to press on at that point, but I didn't want to get overly ambitious.
Mkay, so I guess i'll roll a dex check in the roll20 app, and like I said I'm fine with going later as long as everyone else can.
Question: For character creation, I only took 2 Talents for right now. I don't know how long it will take to get to level 5, but I'm imagining quite some time. I'd assume there might be small spiders in the prison -- seems a natural place for them -- so I was hoping that after a few sessions, I could have befriended one of them to get the Ranger's Pet talent sometime before Level 5 . . . not as an extra talent, but as talent #3. If that's not possible (if there aren't any spiders there or if you really don't want any of us to have pets, etc.), let me know and I'll pick a different third talent. Thanks!
Sounds reasonable. And I have no objection to you having pets, familiars, etc. -- it's just that the authorities wouldn't have bothered to lock them up with you. You're probably not going to stay in Branderscar for a few sessions, though. With the three day limit, you'll be leaving before long, one way or another. Still, if you want to take a spider along and say you're training it up, that's fine by me.
Shall do! Thanks!
I filled out my character sheet in the roll20 application yesterday. I don't know if you can see that though, so do you want me to fill out an off-site version, Chris?
If I am right about what cantrip mastery lets me do, then here are some ideas. If not then please correct my interpretation. Arcane Mark-Rust It rusts metal at an enhanced rate.(10-30 minutes) Arcane Mark-Cold Anyone who walks near it(10 feet or so) will feel uncomfortably cold and want to move away. Arcane Mark-Unlock Anyone who can spot the mark, can touch it to unlock the door it is on. Alarm-Mobile I can cast alarm on a moving thing, or even myself. Mending-Maintenence Instead of spending the 4 hours every night for gearforged maintenence I can use this cantrip.
So is this a correct way to use cantrip mastery? I don't want to try something during the session just to be told that's not the right way to use it haha.
Those seem like uses of the "spend a 3rd level spell slot to create a different effect for a cantrip" ability of Cantrip Mastery to me.
I would think the third level thing would be like, turning mage hand into bigby's hand spells or something like them.
Also, is crafting magic items possible in this game?
I know I didn't mention this except at the very beginning of the session (I got caught up in the action!), but I did take the spider with me. Let me know when we've spent enough time together that I can take the Ranger's Pet Talent. Thanks!