Lavi said:
Hi All - I wanted to check in what you all may envision Dungeon Scrawl's connection to Roll20's Dynamic Lighting to be. Is it...
1) When adding Lighting to maps in Dungeon Scrawl, those light sources would automatically appear as light sources on the Dynamic Lighting Layers in Roll20 upon connection that could be adjusted
2) When adding Lighting to maps in Dungeon Scrawl, those lights (and relevant barriers) would automatically appear as light sources on the Dynamic Lighting Layers in Roll20 upon connection?
3) Is it potentially, something else?
Number 3. The main thing is walls not light sources.
The main thing is -- when you create a Shape or a Wall in Dungeon Scrawl --- it should add that same Line onto the Dynamic Lighting Layer as a Wall in Roll20.
Setting lights in Roll20 is easy as-it-is. We mainly have Tokens that already have either Torches or Lanters and has Vision already set in Roll20, and don't need many campfires or sconces or lightbulbs to be added in the dungeon. It's usually the Token-Carried-Light in Roll20 that's already set from using other maps, before you ever make a DS map.
I just want DS walls to become DL Walls in Roll20, so that my existing Roll20 Player-Character Tokens (that already has vision and often already carries Light) can walk around the dungeon, and so that "Walls Restrict Movement" can be used in Roll20.
It's about the walls coming into Roll20's Dynamic Lighting Layer as walls (lines).
Light-Sources is very secondary to Walls.