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DND 2024 only compatible with 2024 sheet which doesnt support most of the API Scripts

I just want to make sure i get it right, if i want to play DND 2024 I need to buy the new core rules, use the new sheet but loose most of my macro functionalities because the new sheet doesnt support them?

March 08 (3 weeks ago)

You could still use the D&D 5e by Roll20 (2014) sheet and manually adjust, add or edit abilities and feats, which would still allow you to use any macros that call MOD functions. You'd still need to buy the new rules, but content from there won't drag-and-drop to that character sheet. You can use the 2024 Monster Manual content by adding both the 2014 and 2024 character sheets into the game, then, when dragging an NPC to the game Roll20 will ask which sheet to use.

Thank you for clarification, 
so whats the advantage of buying the new rules, if i have to add them manually anyway.

March 08 (3 weeks ago)
keithcurtis
Forum Champion
Marketplace Creator
API Scripter

Hi Letrasil!

Most mods will still work, regardless of sheet. Which particular Mods are you concerned about?

I am running a hybrid game, with the players on 2024 sheets and 2024 monsters on 2015 sheets. The biggest loss is Token Action Maker, but the players are learning to run off their sheets. The monsters, being on 2014 sheets can still use token actions, which I feel is more critical for the GM, anyway, who must deal with many and varied creatures during play. It's working so far. The only drawback to the monsters is that 2024 data does not support filling in spellcasting info.

March 08 (3 weeks ago)

Edited March 08 (3 weeks ago)
Gauss
Forum Champion

Hi Lestrasil J., 

I've been using the 2024 rules on the D&D 5e 2014 by Roll20 sheets. 

I had to set up master copies of the "class" sheets so I didn't have to do the legwork multiple times on the spells as spells are the heavy lift of the sheets. 
The process I used was to put all the 2014 versions on the sheets, then update each spell to the 2024 version and delete any 2014 spell without a 2024 version (can be added later). 

Then I spin off a copy of the character for any players that wants to play that class. Then I delete the excess spell levels if I know my player won't be reaching those levels. For example, if the adventure only goes to level 13 I won't need level 8 or 9 spells.

This took a bunch of work, but it has been worth it as I can use all the stuff I am used to using on 2014 sheets. 

Note that 2024 monsters with 2024 spells on 2014 sheets is a bridge I haven't had to cross yet. 

March 08 (3 weeks ago)

Edited March 09 (3 weeks ago)
keithcurtis
Forum Champion
Marketplace Creator
API Scripter

2024 spells can be dragged into a 2014 sheet manually, which is a bother, but can be done.

Rescinded. I forgot that this is not possible. I have been using 2014 versions and referencing as needed.


keithcurtis said:


Most mods will still work, regardless of sheet. Which particular Mods are you concerned about?

Hey thank you for the input, i use quite a lot of mods is there a list which mods still work? i would be fine with missing out on token aciton maker only 


March 09 (3 weeks ago)


keithcurtis said:

The biggest loss is Token Action Maker, but the players are learning to run off their sheets. 

This is not just one big loss. This is a deal breaker for me running the game.

March 09 (3 weeks ago)

Edited March 09 (3 weeks ago)
keithcurtis
Forum Champion
Marketplace Creator
API Scripter


Dr DM said:


keithcurtis said:

The biggest loss is Token Action Maker, but the players are learning to run off their sheets. 

This is not just one big loss. This is a deal breaker for me running the game.


Completely understood. I still run all monsters on 2014 sheets for precisely this reason. I brought up this lack over two years ago when Beacon was first announced. I'm still hoping that one day there will be a solution.

As an aid to running from the sheet, Roll20 has recently improved the minimize/maximize functions, which make accessing abilities easier. But it's no match for a full suite of token action buttons.

March 09 (3 weeks ago)
keithcurtis
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Marketplace Creator
API Scripter


Lestrasil J said:


keithcurtis said:


Most mods will still work, regardless of sheet. Which particular Mods are you concerned about?

Hey thank you for the input, i use quite a lot of mods is there a list which mods still work? i would be fine with missing out on token aciton maker only 



It's better to state the problem the other way around. The number of scripts that don't work is much smaller than the ones that do. Probably the two biggest losses are Token Action Maker and ChatSetAttr. In general, anything that reads or writes data to the character sheet is going to have a problem if it is not updated. Group Check and Group Initiative are probably the most popular scripts that have received this treatment.

Some scripts are partially effective. For example, Script Cards will function just fine, until they have to read or write sheet data. I don't know if Kurt has done or plans to do anything to address this.



keithcurtis said:


Lestrasil J said:


keithcurtis said:


Most mods will still work, regardless of sheet. Which particular Mods are you concerned about?

Hey thank you for the input, i use quite a lot of mods is there a list which mods still work? i would be fine with missing out on token aciton maker only 



It's better to state the problem the other way around. The number of scripts that don't work is much smaller than the ones that do. Probably the two biggest losses are Token Action Maker and ChatSetAttr. In general, anything that reads or writes data to the character sheet is going to have a problem if it is not updated. Group Check and Group Initiative are probably the most popular scripts that have received this treatment.

Some scripts are partially effective. For example, Script Cards will function just fine, until they have to read or write sheet data. I don't know if Kurt has done or plans to do anything to address this.


Thats a hard pill to swallow, reading or writing sheet data is kind of my most used feature of mods, but good to know.

Thank you for the input


March 10 (3 weeks ago)
keithcurtis
Forum Champion
Marketplace Creator
API Scripter

I agree. The dust has not entirely settled, but I don't foresee a time when the 2024 Beacon sheet will ever be as API accessible as the 1000+ sheets in the repo.

March 11 (3 weeks ago)
Kurt J.
Pro
API Scripter

As far as ScriptCards goes, I've updated the development version to be able to access beacon sheet fields (both read and write). Once I complete testing on it I'll push it to oneclick, but it has worked with everything I've tried so far.

March 11 (3 weeks ago)
keithcurtis
Forum Champion
Marketplace Creator
API Scripter

You're a hero, Kurt!

I'd like to do the same with Reporter, but my code (and skill level) is very much at the amateur level, and not easy to adapt.

Glad I'm not alone in this. I'm not sure if I could go back to not using Token Action Maker, it's bare none the most useful tool in my toolkit. Running a hybrid game looks possible from what some of you have said, with a lot of legwork at the start.


May have to look into base class sheets just to have them compiled and then transmogrify them to each game? 

March 16 (2 weeks ago)

This thread was helpful to me. I wish there were some kind of persistent reference (such as a wiki page) for this kind of information.

March 16 (2 weeks ago)
keithcurtis
Forum Champion
Marketplace Creator
API Scripter

There is a wiki, and anyone can edit it. You could start such a page if you wanted.

There is a stub on the 2024 sheet, and some mention of mod changes in relation to the Beacon development kit, but since Roll20 officially moved to the Help Center, there has been a slow decrease in the attention paid to the wiki by many former contributors. Except for Andreas. :)

March 16 (2 weeks ago)

Edited March 16 (2 weeks ago)

I figured something like that is the case. Indeed, while I was writing that post, I was in fact thinking to myself that I could be the change I want to see. I may even do that, some day. But honestly, in recent months, it's been taking all I've got to keep the faith in Roll20 and not walk away. Don't get me wrong: I have every confidence in the awesome people who make Roll20 all kinds of wonderful. I'm even faithful enough to believe in the vision that is beckoning the Beacon development team forward. But I don't have confidence in the company, any more. At some point, any sufficiently large organization begins responding to pressures and priorities well beyond the reach of individuals. I'm trying my hardest not to give up too soon: I earnestly hope that the company will begin tying off its loose ends soon. What I am not ready to do is to volunteer my labor to a business that is charging me for the opportunity without any reasonable basis for expecting that my efforts would be anything other than Pyrrhic. Not today, at least.