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Mongoose Publishing Traveller 2e Official Character Sheet - Updates

1759531955
Coryphon
Pro
Sheet Author
Compendium Curator
Hi TrooperSJP, Good to hear from you again! I will look into that tomorrow! Everything you mentioned about the Ship Sheet remains true, I will try and come up with a plan for it soon, and may message you with any queries as you know this stuff well, Cheers, ~ Coryphon ~
I'll work on a plan, too! Collaboration is good!  The way the hardpoints are done is really ideal. I think basically there should be a combat tab that has a section for each battle station where you can enter in the relevant character's info and it has the actions you can take. (The hardpoints would be in the gunner section, for example). While it would be useful for the players, it would really, really useful for the GM who has to manage a full ship. I'm going to work on a mock-up image and share it with you so you can tell me what you think!
1759569868
Coryphon
Pro
Sheet Author
Compendium Curator
Hiya, Yes, hard points and then assigning things to them is the only way because Roll20 doesn’t support repeating groups inside repeating groups so modelling ‘soft’ data has to be done that way to get an n to n mapping… It’s easy to add combat-specific sub-tabs to ship and is the best way to compartmentalise that data … Cheers, ~ C ~
1759583207
Finderski
Plus
Sheet Author
Compendium Curator
While y'all are talking about the Ship Sheet...something that may be useful would be: * Last Maintenance "date" * Next Maintenance "date" * Ship's Ledger What I mean by the ships ledger is the ability to keep track of income and expenses. Right now, I just use a google sheet, but it does mean going to an outside tool.  Ideally it would keep a running total and do the math for you. 😀 Here's what my ledger currently looks like:
1759585319
Coryphon
Pro
Sheet Author
Compendium Curator
Hey Finderski, That's neat, it's a pretty easy sub-tab to add with the maintenance date fields and a repeating group with a calc function. I'll look into it when I make the Ship changes! ~ C ~
1759769003
Coryphon
Pro
Sheet Author
Compendium Curator
Finderski said: While y'all are talking about the Ship Sheet...something that may be useful would be: * Last Maintenance "date" * Next Maintenance "date" * Ship's Ledger What I mean by the ships ledger is the ability to keep track of income and expenses. Right now, I just use a google sheet, but it does mean going to an outside tool.  Ideally it would keep a running total and do the math for you.  Here's what my ledger currently looks like: Hi Finderski, Added this: Auto-calculates running total on adding/deleting rows etc., ~ Coryphon ~
Hi again, Not sure if you can do anything for this, might be a roll20 thing. Only played Traveller here. When I copy anything made with the character sheet only the name and art copy, everything else is blank.  Any ideas?
1760727664

Edited 1760727682
Coryphon
Pro
Sheet Author
Compendium Curator
Hi Eamonn, Ummmm…sorry, not sure I fully understand what you mean… Is this when copying/duplicating character sheets? If you could give me the steps you’re doing I’ll look into it, Regards, ~ Coryphon ~
I was looking to get screenshots to show it but now it seems to be working fine. Must of been a temporary roll20 issue then. Sorry for the bother. Looking forward to the Ship section updates. My players just spent all their money and they have bills to pay in 4 days. Misunderstanding on how much money each person had. And we have a lot of ship combat in our campaign. And a ledger gives me Referee ideas.
1760732975
Coryphon
Pro
Sheet Author
Compendium Curator
Ah cool! Yes, ledger is in and working, currently working on a longstanding issue with the sheet which is Space Combat, a whole new complex tab which is nearly dev complete. Covers all the rules for different roles, power management etc etc… Hopefully will be submitted for release in a week or so, ~ C ~ 
Hi again, the ship locker Weapons and Armour is missing the first row with descriptions for the coloums (range, TL, KG, Protection). Just notice while filling a ship with loot for my players
1762534563
Coryphon
Pro
Sheet Author
Compendium Curator
Hi Eamonn, Doh! I will fix that! Luckily the new space combat tab release is still being finalised so will include it in that, thanks for the heads-up, ~ C ~ 
1762597209
Coryphon
Pro
Sheet Author
Compendium Curator
Eamonn K. said: Hi again, the ship locker Weapons and Armour is missing the first row with descriptions for the coloums (range, TL, KG, Protection). Just notice while filling a ship with loot for my players (Added, will be in next release!) ~ C ~
Hello hello! I was just doing some prep for the Drinax campaign I'm running, and I realized there is something that would be useful to add to the trade sheet.  Sometimes the ship crew heads off to a planet and does the speculative trade thing.  In which case the sheet does just what it needs to do.  As a GM, I find it great to use the trade sheet to generate the hold of a ship a pirate PC crew are about to pirate. And if they pirate successfully, they  then get a bunch of speculative trade goods for "free" and they would like to sell those goods at some other port. At the moment, there seems to be no way to enter in official trade goods on to the sheet manually that can then be sold as another port. Would there be a way to do that? Say the crew pirates some advanced electronics. It would be great if you could press a button and and see all the possible trade goods (with Base prices), then pick which ones you want to add to your trade sheet and how many dTons, but *also* have the ability to specify that you paid no money for those goods (or some other custom number if you paid something under the table). This way the goods will show up as being able to be sold at the next port, and you can get an accurate profit considering you got it for free (or reduced). It would also be good if the sales section had an option to note if you have to get a very reduced rate because you have to go to a fence (those rates are on pg. 9 of Pirates of Drinax Book 1).
1763126471
Coryphon
Pro
Sheet Author
Compendium Curator
Hi Everyone, The next version of the character sheet has been pushed to Roll20, it should go live in a few days. Version 1.1.10 - Fixed rounding error on carry capacity - Addition of Ship's Ledger - Addition of highly detailed Ship Combat tab (with help from Roll20 member and superstar TrooperSJP) - Fix to Robot parsing on drag'n'drop - Added headers for ship's locker armour and weapons - Fixed attributes to use correctly on tokens and ships - Expanded Help section regarding token attributes (see below) Some of the above are minor fixes, but there are two larger pieces of work, the Ship's Ledger and the Ship Combat tab. Ship's Ledger This will keep a running total of funds for various expenses etc. plus a couple of fields for maintenance dates. Should be fairly self-explanatory. Ship Combat This is a new sub-tab with (hopefully all) everything you need to keep track of ship combat. It is quite a complex tab so I'll give some details below but, as ever, feel free to ask questions here. A huge thanks to TrooperSJP who has co-developed this with me including playtesting and refining. The base tab looks like this: The idea is that you have a dedicated tab for your ship to cover its details, trade, ledger and combat. There is a top panel with all the useful attributes that can change during combat, a roller for Morale and a panel to roll for and track Critical Damage. Below this you have a series of sections whose visibility is controlled by whichever player is assuming which role on the ship, these checkboxes are 'transient', meaning that clicking on them does not propagate a character sheet change so each player can have a different view on the sheet just seeing their relevant section. I won't go through all the sections in detail but as an example here are the Pilot & Captain and Engineer sections: Each section has the relevant functions for the role plus a set of 'preset' skills/actions which are automatically added the first time the sheet is opened. These hopefully have enough information to streamline the combat showing what each role can do, if its a reaction, the difficulty and so on. The engineer has control of all the power management and the sheet will show you with visual cues when e.g. power thresholds are exceeded and systems need to be offlined and so on. (The green and red buttons shown above indicate online/offline statuses and will update power consumption/availability accordingly). Each role has similar functionality and the sheet will calculate various metrics as things change throughout combat.  The sheet also has functionality for things like 'Sustained Damage' e.g. where a ship takes >=10% hull damage and will alert chat that a Critical Damage roll needs to be made: As I say, this functionally has been playtested through several sessions of ship combat but it is probably the most complex release since the Trade rules were put in, so please do alert me if you find issues! Token Attributes So, when testing the ship combat we realised that some attributes did not play nicely with the token bubbles, fixing this led to the fact that for character tokens NONE of the core characteristic values for Strength etc. give you a proper representation of current/max. This has now been fixed so you can use: currwithmax-<Characteristic> , e.g. currwithmax-Strength and it will show you the proper values. This works for all core characteristics plus Psionic Strength if for example you wanted to leverage the 4th bubble: For spacecraft tokens during combat you can use: hullpoints shiparmour shipthrust currwithmax-Morale to display useful information on the token. As I say, the release is submitted so should go live in a few days, happy ledgering, space combatting and tokeninginging :-)) All the best, ~ Coryphon ~
1763126923
Coryphon
Pro
Sheet Author
Compendium Curator
TrooperSJP said: Hello hello! I was just doing some prep for the Drinax campaign I'm running, and I realized there is something that would be useful to add to the trade sheet.  Sometimes the ship crew heads off to a planet and does the speculative trade thing.  In which case the sheet does just what it needs to do.  As a GM, I find it great to use the trade sheet to generate the hold of a ship a pirate PC crew are about to pirate. And if they pirate successfully, they  then get a bunch of speculative trade goods for "free" and they would like to sell those goods at some other port. At the moment, there seems to be no way to enter in official trade goods on to the sheet manually that can then be sold as another port. Would there be a way to do that? Say the crew pirates some advanced electronics. It would be great if you could press a button and and see all the possible trade goods (with Base prices), then pick which ones you want to add to your trade sheet and how many dTons, but *also* have the ability to specify that you paid no money for those goods (or some other custom number if you paid something under the table). This way the goods will show up as being able to be sold at the next port, and you can get an accurate profit considering you got it for free (or reduced). It would also be good if the sales section had an option to note if you have to get a very reduced rate because you have to go to a fence (those rates are on pg. 9 of Pirates of Drinax Book 1). Hi Trooper, great idea, I'll add it to the list!!! ~ Coryphon ~
Thanks! Your work is appreciated.
1763498985
Coryphon
Pro
Sheet Author
Compendium Curator
This has now been released! ~ Coryphon ~
Woot! That is awesome news! I get to update my campaign before Friday! Yay! Great work! And I'm looking forward to the next steps!
1764531993
MrBS
Pro
Sheet Author
API Scripter
Hi Coryphon, We just  started Traveller (2300AD).  Really impressed with the sheet; awesome work!  If you take requests for your backlog of sheet updates, can the following be added: 1.  Add the Effect to the chat output of a Skill roll (can be a toggled option to show).  We are starting an exploratory/investigation campaign and would like to show the level of success - Exceptional Success, Average Success, Marginal Success, Marginal Failure, Average Failure, or Exceptional Failure.  This is for speed of play. Ignoring font, something like this: 2. Can a toggle be added to add the 2300AD logo?  This is very low priority ask as its just for flavor and has no bearing on the game. Cheers, MrBS
1764532488

Edited 1764532523
Coryphon
Pro
Sheet Author
Compendium Curator
Hi MrBS,  I will take a look. I remember adding the success/failure was a pain in the ass ;-) Will check the logo also, leave it with me! ~ C ~
Just had some combat today! And I realized something! Melee damage doesn't add the STR DM to the damage roll! Do you think, in the weapons section of the combat tab we could get a solution for that? I'm thinking of two different possible solutions. The first option would be to have a melee checkbox in the weapon entry that if checked would automatically add the ST DM to the damage. The second option would be to have two modifiers popup when clicking the roll button from teh weapon entry, the first for the attack modifier, the second for the damage modifier.
1765617111
Coryphon
Pro
Sheet Author
Compendium Curator
Hi Trooper, Ah, interesting, I will certainly take a look! Happy Christmas! ~ Coryphon ~
1765626233

Edited 1765627508
Coryphon
Pro
Sheet Author
Compendium Curator
Hi Trooper, So, the easiest way to do this is by setting the range to 'Melee', which is what compendium items dropped into the weapons tab automatically populate. I can then check the range and add the STR modifier in the calculation, e.g.: In this example we rolled 1+5+5+3 on the dice giving us 14 damage, plus the Effect of 2 PLUS another 2 for the STR mod giving us a total of 18 damage as displayed in the roll... EDIT: Also added a little message to the bottom of the roll showing "(Melee)" when this extra damage mod has taken place... Is that sufficient do you think? Regards, ~ Coryphon ~