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Merge Campaigns

I have not really found a location where this question would be 100% appropriate, so I am posting here. Please move to the correct forum if it is not. I have two campaigns that I would like to merge into one, so that all of the maps are available in just one location. I have built them with almost exclusively marketplace assets, so the assets are available in both campaigns. Some of the maps can be found in both, but I am looking to consolidate them into a single location. Is that possible, so I do not have to go through the process of rebuilding the maps? Some of them are very, very large (200x200) Thanks!
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There is a function available to Pro subscribers called the "Transmogrifier" that does exactly what you are describing (it copies individual maps, character sheets, handouts, etc. but not folders). You can buy one month of a Pro subscription, combine your assets with the Transmogrifier, then downgrade back to your free subscription. Once you upgrade to Pro, the Transmogrifier can be found under the settings tab within a game under the "Miscellaneous" category. If you want to move a map that you've already populated with token,  copy over any character sheets that are linked to those tokens first, then the map; this way the propositioned tokens will automatically be linked to their character sheets.
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The Aaron
Roll20 Production Team
API Scripter
This is a fine location for that question. The answer is "Yes, but..."    There isn't a way to do this at the Game level, you have to do it on a Map-by-Map level.  Unfortunately, you can only do that with the Transmogrifier, a Pro Subscriber Perk.  The good news is that it's possible, the bad news is that you'll have to subscribe for a month to do it.  You can of course cancel immediately and still have a month's worth of time to get the migration work done, and try out other Pro and Plus subscriber perks.
I was subscribed a few years ago and have just recently started utilizing the resource again, so re-subscribing is not a biggie. I suspected that it might be hidden behind the "paywall." Thanks for the swift response! Much appreciated.
I highly recommend, keep both campaigns separated and called those 2 campaigns "Master X,Y,Z Campaign" or "DM Only X,Y,Z Campaign". Then create a 3rd campaign (via duplicate one of the master/Dm only campaigns) and transmogrify the other one into it. Reasons: In the event you plan to re-run these games, you have the master copies all set up and ready to go. Last thing you wanna do is use an official player campaign and have to reset everything, find ur notes, moving things in and out of archives or figure out why this or that is here or why this or that is missing, got deleted.  
I second what Novercalis wrote! Also, if you decide to keep the Pro subscription: Instead of keeping everything in one game and also playing in that one game, I keep "Library" games where I store maps, handouts, custom NPCs, etc., and only import (using  the Transmogrifier) what I actually need to run a session into my "Live" game. This makes switching between map pages and looking for handouts and character sheets during play easier. (Then number of games in an account does not  affect your storage quota, only what you have in them)
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Rick A. said: ...(Then number of games in an account does not  affect your storage quota, only what you have in them) Actually, the only things actually in a game are handouts, characters and Collections items (macros, tables, etc.) and I don't believe your quota tracks those. Quota is figured mostly by items in your Art Library, Token Markers, and My Audio. You can have a game with 500 copies of the same map page, and only that one map image that you uploaded to your art library matters. There may be some edge cases, but they really aren't going to affect the totals to any degree.
Huh. Learn something new every day. And it's not even noon yet!  :D keithcurtis said: Actually, the only things actually in a game are handouts, characters and Collections items (macros, tables, etc.) and I don't believe your quota tracks those.
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
That was speaking in terms of Storage Quota. You game keeps references to items in your various libraries, but the images and sounds aren't actually stored in the game file.
Rick A. said: I second what Novercalis wrote! Also, if you decide to keep the Pro subscription: Instead of keeping everything in one game and also playing in that one game, I keep "Library" games where I store maps, handouts, custom NPCs, etc., and only import (using  the Transmogrifier) what I actually need to run a session into my "Live" game. This makes switching between map pages and looking for handouts and character sheets during play easier. (Then number of games in an account does not  affect your storage quota, only what you have in them) This is what I was intending, actually! Thanks for the tip, however! I have most of my homebrew (I pretty much run games exclusively in my own homebrew world of 38 years) information (Lore, NPCs, etc...) in a combination of Homebrewery, OneNote, Word files, Wonderdraft and a such, most of which is also backed up locally. I have not run one of the campaigns in...5 years? I also play in person and utilize Roll20 mostly for mapping on a home-built gaming table, using Minis and handouts for the players, like pages of an ancient tome that are crinkled, ripped, burnt, water-stained, etc... For me (read: Old-school forever DM) it helps with player immersion.
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Kwulfe said: This is what I was intending, actually! Thanks for the tip, however! I have most of my homebrew (I pretty much run games exclusively in my own homebrew world of 38 years) information (Lore, NPCs, etc...) in a combination of Homebrewery, OneNote, Word files, Wonderdraft and a such, most of which is also backed up locally. I have not run one of the campaigns in...5 years? I also play in person and utilize Roll20 mostly for mapping on a home-built gaming table, using Minis and handouts for the players, like pages of an ancient tome that are crinkled, ripped, burnt, water-stained, etc... For me (read: Old-school forever DM) it helps with player immersion. I miss playing in person, but many of our group (some of which I've been playing with since the mid-80s) are scattered to the winds. It's good that you keep backups. I have all of my game assets (artwork, notes, lore, etc.) backed up locally as well as in my Dropbox account. In addition, I make a backup copy of our "live" game at the end of every session. I and a partner ran a business for 30 years; I'm obsessive when it comes to backups, and that saved us more than once. Another use for being able to have multiple games is for creating them from modules or for loading specific game add-ons, either purchased ones or the free content that come monthly with a Pro subscription. Even if you don't use the modules and add-ons as such, they contain art, maps and other assets that can be Transmogrified into your "live" game.