Kwulfe said: This is what I was intending, actually! Thanks for the tip, however! I have most of my homebrew (I pretty much run games exclusively in my own homebrew world of 38 years) information (Lore, NPCs, etc...) in a combination of Homebrewery, OneNote, Word files, Wonderdraft and a such, most of which is also backed up locally. I have not run one of the campaigns in...5 years? I also play in person and utilize Roll20 mostly for mapping on a home-built gaming table, using Minis and handouts for the players, like pages of an ancient tome that are crinkled, ripped, burnt, water-stained, etc... For me (read: Old-school forever DM) it helps with player immersion. I miss playing in person, but many of our group (some of which I've been playing with since the mid-80s) are scattered to the winds. It's good that you keep backups. I have all of my game assets (artwork, notes, lore, etc.) backed up locally as well as in my Dropbox account. In addition, I make a backup copy of our "live" game at the end of every session. I and a partner ran a business for 30 years; I'm obsessive when it comes to backups, and that saved us more than once. Another use for being able to have multiple games is for creating them from modules or for loading specific game add-ons, either purchased ones or the free content that come monthly with a Pro subscription. Even if you don't use the modules and add-ons as such, they contain art, maps and other assets that can be Transmogrified into your "live" game.