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On Ironshapers and Bandits

1412498292

Edited 1421206081
The Ironshaper family were a prosperous family of dwarven smiths. For generations, they ran a grand forge in the dwarven mountainhone of Mithril Hall. The youngest of the seven Ironshaper children, Khadar, had begun apprenticing in the family trade when he turned 30 (still a child in dwarven eyes). He was a bright pupil, and quickly grasped the techniques his father and older brothers showed him. Fifteen years passed, and Khadar had grown into a very skilled young artisan. He would regularly set out with his brother, Khazlen, to sell his crafts in neighboring towns and villages. During one of these journeys, the Ironshaper brothers were ambushed by bandits. Before either of them could react, an archer had shot two arrows straight into Khazlen's chest, killing him. At the same time, another bandit had snuck up alongside the wagon and blindsided Khadar with a warhammer. The dwarf slumped over and fell out of his seat. Fading in and out of consciousness, Khadar watched the pair rifle through his wagon, grabbing the purse holding the profits from their trip, as well as some weapons and armor. One of the bandits noticed Khadar was still alive and looked to his partner. "This one's still breathing, boss. Should I open him up?" "Nah," the archer replied. "Leave him for the beasties. They like their meat warm." And with that, Khadar succumbed to his injuries. The dwarf awoke to a cool feeling on his forehead. After a moment, his eyes focused on an old man with a damp rag in his hand. The old man stood up, and smiled, putting the rag on a table and drying his hands on his robe. He was very simply dressed, wearing an old, orange robe, with a number of fresh-looking blood stains on it. He wore a simple chain around his neck, with a pendant in the shape of an armored right hand dangling from the end. "You've decided to stay with us after all, then? I'm very glad to see that. I don't think these old bones could manage digging another grave. Tell us then, what's your name?" The dwarf tried to speak, but as he opened his mouth, he couldn't seem to find the right words. He tried again, but he was unable to bring any words from his lips; only some weak grumbles and moans. After awhile he gave up, with a frustrated look on his face. "They really knocked you around, didn't they? Well, I can't say I'm surprised. When i found you, your head looked like it was a feather's touch from bursting like a ripe tomato. I had to camp on the side of the road for two days just to get you stable enough to move." The dwarf looked around and learned he was in a small house. On one wall was a small statue, made in the same shape as the man's pendant, with a few candles around it. He also saw a simple bedroll in one corner of the room. "It's okay, lad. You're in a house of Torm," the old man said soothingly, then added, looking around, "Well, a shack of Torm, but a blessed place, and plenty of room for me." "Oh!", the priest exclaimed, "How inconsiderate of me! You not telling me your name is forgivable, but for me not to tell you mine is just rude. I am Lishan, priest of Torm." He held out his hand, out of habit; but quickly realized his gaffe and withdrew it with a chuckle. "Now, we need to think of something to call you, at least until you figure out how to reconnect your brain and mouth." The priest pondered for a moment, getting lost in his own thoughts. Suddenly, his eyes refocused and he got a very pleased grin on his face. "I've got it! The only sounds you've made since you got here, aside from that attempt at a sentence has been your snoring! It really is a racket but at least it let me know you hadn't died yet. The last few days have been trying, though, with your constant 'RRRRRRR-SSSSSSSSS' over and over again. So, until you can tell me your name, I'm just going to call you Urist!" The dwarf nodded understanding and fell asleep, completely drained from the brief encounter. The months passed, and Urist slowly recovered. As he regained his strength, he began to help the old priest around his home, cleaning up and helping with minor repairs. The dwarf slowly regained his speech, but once he did, he found himself unable to remember his name, where he came from, or really anything from before he woke up that first time. He didn't seem to mind though, and embraced his new identity. As he and the priest spent time together, Urist learned about the teachings of Torm, and their focus on duty and loyalty. Months turned to years, and as Urist grew stronger, the priest grew older and weaker. One day, the priest fell ill, and quickly began to lose the last of his vitality. On his last night, the priest gave Urist his amulet of Torm and told him of the temple where he had trained in his youth. The next morning, Urist buried the priest and prepared to leave for the temple, vowing to spend his life in the service of Torm, like the man who spent the last years of his life in the service of a complete stranger. He packed up some provisions and took down an old, battered mace from its mounting on one of the walls of the shack he had called home for ten years. To be continued.
Part 2: The Road From Home Shortly after setting out from Lishan's house, Urist realized he had no idea where he was. He never wandered far from the house; most of the provisions they had were gained from travelers along the road, who would trade what they could spare in exchange for Lishan and Urist's services as they passed by. Anything they couldn't barter for, they would gather from the woods, or simply decide it wasn't that important to have. Urist knew, at least, that he was on an established trade road, and he surmised that if he kept going in one direction, he was bound to run into some kind of civilization before too long. He wandered on alone for two days, camping just off the road at night, before running across a group of humans. He greeted them and noted that a wheel of their wagon had broken, and the driver was leading an effort to fit a replacement on, but not having much luck. Urist quickly recognized the group as some traders who had ridden by Lishan's house often; the last time being the day before Lishan fell ill. The driver looked up and recognized the dwarf instantly. "Urist, my lad! Fate smiles on us today! Give us a hand with this wheel, eh?" Urist picked up his stride and helped the other men on the team to hold the wagon steady while the merchant slid the new wheel in place and hammered in a pin to secure it. "By Torm, you saved our bacon today, lad," The merchant beamed at Urist and clapped him on the back. Suddenly, a voice from in front of the wagon interjected. "If you'da listened to old Lishan a week ago, there wouldn't be any bacon needed savin'!" Came the jeer from the merchant's wife. "He told us that wheel was cracked; even offered us his place to stop and fix it. But, no! 'She can make one more trip home! We'll just be careful!'" the merchant winced, as if the words tore at his very flesh. "Bein' that as it may," the merchant spat back, "We're back on the road now, and we've got master Uri to thank for it!" The mood of the wagon suddenly shifted, "Although, in five years riding this road, I've never seen you more than 50 feet from the old priest, nevermind so far down the road..." he trailed off, into his own mind. The trader's wife came around from in front of the wagon, tears in her eyes. "Lishan's... gone on, hasn't he? You poor dear." She approached the dwarf, and embraced as much of the stout dwarf as her meager frame would allow. Stepping back, she asked Urist "What are you going to do now? That house was the only place you've known since Lishan took you in." Urist took a moment to compose himself, stood up straight and put his pack back on. "I'm headed to Neverwinter, to offer my services to the temple of Torm. I can think of no better way to honor the man who spent his life in service to others than to take up his mantle." With that, Urist produced the amulet from under his shirt. "Neverwinter, huh?" the merchant repeated. "It's no small trip from here to there. Two months, by way of Waterdeep; if road, sky, and beast are favorable. But you're a stout lad, and you've got a fire in you. I imagine you're gonna find your way." The merchant turned to his small band and told them, "Alright, boys! Break's over! We're not more'n a couple hours from Everlund, now that master Urist has us back on our feet! We'll be home in time for supper!" Clambering up the wagon and turning back to Urist, he added, "Hop in the back, lad. We've got a spare bed back home, and an extra spot at the table, and my lass here won't take no for an answer from you." The wagon arrived in Everlund without incident, just as the sun was going down. The merchant waved at the gate guard, and mushed his horses in just as the Silvermoon gate was being closed behind them. After a good meal, Urist laid down in the spare bedroom the merchant and his wife had shown him to. he found the simple bed extravagantly comfortable and quickly fell into a dreamless sleep. When he woke up, Urist prepared his pack and headed downstairs. The merchant and his wife were just sitting down to a breakfast of sausage and eggs, and Urist noticed that they had prepared a plate for him as well. After some small talk, the merchant turned to his wife, then to Urist. "My friend, in all the time we traveled, we always looked forward to the trips to Silverymoon the most. Every time we rode by, you and Lishan were there, with a hearty wave and a blessing to speed us on our way. We can never repay you for all the kindness you showed to us, but we'd like to try." Saying that, he pulled out a small piece of parchment, and handed it to the dwarf. "This letter will grant you passage as far as Waterdeep. It's no lord's carriage, but you've got a guaranteed seat, and meals the whole way." Urist protested, knowing that the small family had put themselves out considerably to give him such a gift, but the merchant's wife would entertain no argument, and after a second plate of breakfast, a number of hugs and warm handshakes, and no small amount of tears, the three parted ways. Before he left, Urist told the couple "Lishan taught me that any deed done in free service to another will be returned tenfold. Torm will not forget this kindness." Approaching the Bridge Gate, at the southern end of Everlund, Urist saw a caravan about to set out. there were the usual people there: traders, loaded with goods; a few wagons with covers on them and seats fashioned in the beds, along with a number of people, both armed and unarmed milling about. The armed men and women were, no doubt, guards. Usually mercenaries hired out by caravanner to guard them during their travels. The unarmed were either paying passengers, or simply travelers, leaving with the group to make their own trips safer. He showed the caravan master the letter he had been given, and was pointed in the direction of the wagon where his seat was. Along the way, he passed a young man, wandering around, like he didn't know what to do with himself. Taking quick stock, he noticed the man was unarmed, and wore only simple clothes. Urist approached and asked if he was joining the caravan to Waterdeep. The man said that he was, and expanded on that, saying he was traveling to find his fortune as a smithy's apprentice. Urist felt a strange twinge, like a string being pulled in his mind. He quickly dismissed it and without a thought, gave his letter to the man, and pointed him in the direction of the wagon. The young man was taken by surprise, and stammered out a "thank you" before taking off to the wagon to claim his seat. The trip south was largely uneventful, punctuated occasionally by a small band of goblins or a stray owlbear. The paid guards were always quick to respond and, even though Urist carried a mace, he was never in a position where he had to use it. One day, one of the guards fell in with Urist and struck up a conversation. "You a preist, Tormite?" Asked the man, taking note of Urist's mace and amulet. "No, just a pilgrim, looking to repay an old friend," replied the dwarf. "Maybe someday, though." Urist took a moment to look over the man walking with him. He was a great beast of a man; the top of Urist's head barely came up to his waist. He wore plate armor, and wore a longsword on his belt, with a shield at his back. He introduced himself as Raymond Graywind, and explained that he and his company worked mainly as guards, escorting caravans out of Waterdeep. From behind him, Urist heard a small voice shout "You're wasting your time Graywind! That guy doesn't know the first thing about getting his hands dirty! Hells, I'll be surprised if he knows which end of that old beater to hold onto!" A few of the guard heard this and let out small chuckles, but one voice rose above them all; the same one who made the remark was cackling with laughter, quite pleased with his sense of humor. "Shut it, Slip!" Raymond shot back. "Or should I remind you of when we met? You sliced your own hand open trying to cut my purse!" This got a much bigger laugh out of the caravan, and Urist turned around to see a gnome with bright red hair, and a face quickly turning just as red, walking a few paces behind them. "Don't mind him," Graywind said to Urist. "Slip Passbrush; slipperiest sneak-thief this side of the Gate, with an ego to match. He brings up a good point, though. You look about as green as a forest in springtime. If you're going to do much pilgriming, you're going to need to know how to use that mace. Come see me when we set up camp, and I'll give you a few tips." So, the caravan continued on, and Urist fell into a routine: help the other travelers pack up their gear in the morning, walk on, making conversation where he could, and spend his evenings working with Raymond on learning to use his mace. As they got closer to Waterdeep, Urist told Graywind his story, and how he planned to travel on to Neverwinter, and the temple of Torm. Graywind lit up on hearing that, and told him that they were headed that way as well, and if he wanted to earn some coin, he'd be plenty welcome to come along as a porter on the next caravan they could catch on with. So it was, after 8 tendays of travel, Urist found himself before the temple of Torm, ready to dedicate himself to whatever service he could offer.