Hi techpriest35! Jumpgate shouldn't really give you any different experience based on what game you play; that's a function of the character sheet. Also, what we are suggesting is making a copy of your game, and telling the copy to be created using Jumpgate. This will leave your original game intact, as per any normal copying event. I would not use the internal function that converts your game to Jumpgate, but leaves a copy of the old one. There are anecdotal reports of issues with that approach. Everyone's experiences are going to be different of course, but I have been using Jumpgate for many months now with no appreciable problems. There have been many improvements to features that are only available through Jumpgate, but you don't seem to be interested in the major ones, with dynamic lighting upgrades or the foreground layer, so I won't detail any of those. I'm not sure from your last comment if you are playing 5e or 3.5, so mentioning being able to run multiple sheets in one game seems off the table as well. That is really the only way Jumpgate has any effect on 5e specifically. With that out of the way, there's much less to talk about.There are many, many small quality of life improvements, and most (but not all) players report improved performance, particularly with animations. The interface has a number of small tweaks. The map menu functions largely as it does in classic. You can find out more information on Dungeonscrawl (the live map-building feature) in the Help Center, and in this thread . Beyond that, we really need to know specific questions: what you play, which features do interest you. Looking for a laundry list of differences between Jumpgate and classic is probably going to yield generalized answers. The Help Center might provide some information that you need. EDIT: I spoke too soon. The Help Center does indeed have a detailed list of Jumpgate Quality of Life and Feature Improvements .