No insight really. Just confirming, yes, Roll20 did a lot of changes in the area of Animations, for Jumpgate, which generally makes animations work better and smoother (that was their intent). I tested it just now, to replicate and confirm the Pause goes back to 1st frame, and I found something interesting. Are you seeing this? Yes the Pause button causes it to show the 1st frame. But then Unpause seems to pick-back-up where it left off, like a "resume". Does it do that for you? I can see how this would be an issue with some animations, where you want to Pause it and keep showing that specific paused frame of animation. For examples a stopwatch or timer, so ultimately this issue impacts many Roll20 Marketplace products too. We can discuss and test as much as you'd like. I'm interested in this issue. When you are ready to try to get Roll20 Team to look at this issue you probably need to report it to the Help Center because the Community forums is mostly just us community members chatting: <a href="https://help.roll20.net/hc/en-us/requests/new" rel="nofollow">https://help.roll20.net/hc/en-us/requests/new</a>