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Creating a token for PC s to use.

I am trying to find out if there is a way for my GM to create tokens for torches, and other things, that can be used by myself and my party members. My GM is a pro member so I think they have the ability to use anything to accomplish this, my party members and I are not. GM was able to create a token for a torch for us PCs to use that gives light AND can be moved along with our tokens, but once the token was deleted the appearing-over-pc-tokens and the light it gives was also removed. Placing the token on the board again just made a regular token. How might I be able to direct my GM to create this? On top of a PC-controlled torch token I, an alchemist in PF2e, can create a smoke ball that will conceal creatures outside from inside and vice versa. GM was able to make that token but just like with the torch the appearing-over-PCs was removed once the token was deleted. These tokens aren't always needed, daytime and the smoke is pretty much stationary, so they will be getting removed. Is there some way to create tokens that will have persistent attributes like giving off light, with dynamic lighting enabled, and with the smoke ball a 3x3 square of concealment? I apologize if I'm not making much sense, it's about 1am right now. I just wanted to try and get this out while the idea was still fresh in my mind. If I'm not making sense I will try to explain what I'd like to have done once I've gotten some sleep. Thank you for reading this if you did, and for the suggestions you may give.
1747060031

Edited 1747060150
As I understand what you've explained, your GM created a "torch" token which emits light and is controllable (can be moved) by the players, but when the token is deleted and the "torch" is again dragged from the journal to the map, it no longer emits light? It sounds like your GM is adding the light emitting property to the token after it is dragged from the journal to the map, but is not then saving/relinking the updated token to its character sheet. (Any Tokens  controllable by players require their own character sheet) The easiest way for him to do this is after  he has edited the torch token to add the ability to emit light is to open the "torch" token's character sheet, open it's edit menu, select the token on the map, then select the "Use Selected Token" button on the edit menu and save changes. This will insure that any time that the "torch" s dragged from the journal it will already have the correct properties. Another way to do this: before the "torch" is placed on the map, open the "torch" character sheet's edit menu, select the "Edit Token Properties" button, add the light emitting property through that menu then save all changes. Edit: added picture
1747065691

Edited 1747066034
Rick A. said: As I understand what you've explained, your GM created a "torch" token which emits light and is controllable (can be moved) by the players, but when the token is deleted and the "torch" is again dragged from the journal to the map, it no longer emits light?  Correct. Will this also work for the smoke ball token that is assigned to just me? What smoke ball does, now that I've had some sleep I can elaborate more, is it creates a 3x3 field around a tile to where every creature inside is obscured to those outside and vice versa. Once my GM made the smoke token I was able to set an aura, to show the range, but like with the torch once the token gets deleted the aura does not return. Also, both tokens keep being placed on a layer below the PC tokens, how might I direct my GM to get them to permanently be on a layer above the PC tokens, if possible, so I can see and interact with them and take away that little bit of the burden from them? Thank you so much for this help. I apologize if you get multiple notifications from this reply. I didn't see the quote button under your username so I had just copy/pasted your first sentence to respond to. This forum is a bit strange to me.
1747072774

Edited 1747073479
Yes, the same process applies to the aura that is added to your "smoke" token. All those effects options - lighting, vision, auras - can be saved to the token by making sure that the changed token is re-linked to the character sheet. When you say "layer", do you mean a layer inaccessible to you as a player, or that the "torch" or "smoke" token is covered by or is covering the player token? Both cases are under the GM's control only. Players have access to only the token layer while the GM has access to other layers, some only visible to them. In the first case, as GM will sometimes place a token on an inaccessible layer especially if there is a lot going on - this happens to me alot :( . In the second case, both tokens are on the same layer but at different "Z" coordinates. In either case, the GM can right-click on a token and change its layer, "Send it Back" or "Bring to Front". Edit: Also, if both tokens are on the same layer but on different "Z' coordinates, the player should be able to temporarily move one token aside to get at the one beneath it. Edit 2: Does your GM have a Pro account? If so and they are willing to learn about MODs and using them in macros, there are options that allow automating some of this for both themselves and the players. Davron said: Rick A. said: As I understand what you've explained, your GM created a "torch" token which emits light and is controllable (can be moved) by the players, but when the token is deleted and the "torch" is again dragged from the journal to the map, it no longer emits light?  Correct. Will this also work for the smoke ball token that is assigned to just me? What smoke ball does, now that I've had some sleep I can elaborate more, is it creates a 3x3 field around a tile to where every creature inside is obscured to those outside and vice versa. Once my GM made the smoke token I was able to set an aura, to show the range, but like with the torch once the token gets deleted the aura does not return. Also, both tokens keep being placed on a layer below the PC tokens, how might I direct my GM to get them to permanently be on a layer above the PC tokens, if possible, so I can see and interact with them and take away that little bit of the burden from them? Thank you so much for this help. I apologize if you get multiple notifications from this reply. I didn't see the quote button under your username so I had just copy/pasted your first sentence to respond to. This forum is a bit strange to me.