Hey guys! I'm Erika, a pro GM on Start Playing. In addition to some other projects, I've been working on a Deadlands campaign to post there. It's in the early stages and I hadn't posted it yet, but if you guys are all interested I could hurry things up :) I am a paid GM though, and I do charge (~$20) for sessions. Here's the listing that I had in the works. Let me know if you are interested, thanks! Here's my SP profile: <a href="https://startplaying.games/gm/cluvll50z000d57yoqfpehox5" rel="nofollow">https://startplaying.games/gm/cluvll50z000d57yoqfpehox5</a> Deadlands: The League of Extraordinary Hombres A Weird West Pulp Adventure of Secrets, Steel, and the Supernatural It’s 1889. The frontier is dying—but something stranger is rising to take its place. In the shadows of empires and railroads, monsters stalk the borderlands, ghosts haunt forgotten gulches, and ancient powers whisper through the dust. Most folks keep their heads down. But not you. The League of Extraordinary Hombres is a Weird West campaign inspired by The League of Extraordinary Gentlemen (comic), Deadwood, The Good, the Bad and the Weird, Hellboy, Peking Opera Blues, and the pulp serials of the 1850–1930 golden age. Expect a world of masked vigilantes, cursed gunslingers, stolen relics, government conspiracies, and desert towns hiding secrets older than the country. It’s not full-on Deadlands, and it’s definitely not Wild Wild West. The Reckoners, Fear Levels, and some of the setting metaphysics have been reimagined. This is a world where the supernatural has always existed—unseen, half-believed, and fought in the margins by people like you. 🔍 What You Can Expect: 🧭 Tone: Cinematic pulp adventure meets gritty supernatural western—equal parts X-Files and Deadwood with a streak of Penny Dreadful and Big Trouble in Little China 🐍 World: Ancient cults, ghost-ridden towns, secret societies, esoteric relics, and gunfights in foggy borderlands ⚙️ System: Savage Worlds Adventure Edition (SWADE) 🧪 Setting: Custom world adapted from Deadlands but without its cosmology; supernatural forces exist, but there’s no metaphysical feeding meter or fear economy—just monsters, mysteries, and consequences 🎭 Characters: You’re pulp-era legends in the making—hexslingers, revenant lawmen, spirit mediums, rogue inventors, opera-house spies, gunfighters chasing redemption, or stranger things still like superheroic or mythical characters in the style of Baron Munchausen, Olympia the Automaton, Paul Bunyan, Olga Mesmer or The Invisible Man. 💼 Session Style: 💬 RP-driven with high-stakes choices and moral ambiguity 🎲 System mastery not required—Savage Worlds is fast and cinematic 🕵️ Investigation, weird combat, eerie travel, occasional pulp absurdity 🧃 The world is reactive, faction-driven, and full of secrets that remember what you've done 🧢 Before You Join: This isn’t a campaign about power levels or genre parody. It’s a game for players who want to inhabit a heightened, haunted version of the historical West—a world where the adventure serials might have told the truth… just not all of it. If you like your Weird West with a touch of cosmic horror, folk myth, frontier grit, and poetic violence, I’d love to have you at the table.