A Hozier-Inspired Campaign for Dungeons &amp; Dragons 5e “Take me to church,” he said. But the church was empty, and the gods were gone. The river stopped flowing. And the dead—oh, the dead—would not stay dead. The river between life and death has stilled. Once a sacred threshold, it now lies black and breathless. The Ferryman—ancient guide of souls—has vanished, and with him, the order of endings. Spirits roam free, memory bleeds into reality, and the weight of every unspoken goodbye bears down on the world. You are no hero. Not yet. But the Ferryman’s oar is now in your hands. Claimed by fate, bound by debt, or cursed by sheer misfortune, your party inherits an impossible burden: to carry the souls of the dead, to weigh their truths, and to decide what must be remembered… and what must be forgotten. Will you restore the cycle? Or break it forever? What Awaits You The River is a Road But it is not straight. You will journey through haunted cities suspended in starlight, forgotten isles made of music, storm-broken sanctuaries, and dreamscapes where gods once wept. Each stop is a test. Each passenger is a mirror. Every Soul Tells a Story And not all want to move on. You will meet lost lovers clinging to memory, tyrants seeking penance, and children who never got to grow old. Can you grant them peace? Should you? Mechanics of Meaning The soul-weighing system blends morality, memory, and consequence. Will you judge with mercy or certainty? Every decision shapes the world of the living—and the one to come. Surreal Encounters and Philosophical Dread You will face beings who are questions—entities embodying sorrow, oblivion, longing, and defiance. Some will tempt you. Some will test you. Some will break you just by asking the right thing at the wrong time. Why Join The Last Ferryman: • For Seekers of Depth – This campaign isn’t about loot or power. It’s about legacy, grief, and what it means to let go. • For Lovers of the Liminal – Here, the world bends like a song in a cathedral. Dreams have weight. Time is not linear. Hope is fragile and fierce. • For Players Who Want to Feel – If you crave stories that linger in your bones, characters who ache with you, and choices that redefine reality—this is your boat to board. The oar is old. The river is wide. The dead are waiting. Will you carry them home? Or will you become one of them? &nbsp;Payment Notice: This game will require payment to the Game Master at a rate of $25 per session via StartPlaying. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.&nbsp;&nbsp; <a href="https://app.roll20.net/lfg/listing/423945/the-last-ferryman-a-hozier-inspired-campaign-for-dungeons-and-dragons-5e" rel="nofollow">https://app.roll20.net/lfg/listing/423945/the-last-ferryman-a-hozier-inspired-campaign-for-dungeons-and-dragons-5e</a>