Dean,
I have been mulling over this for a while. Your first statement is really getting under my skin right now.
You have removed the ability to quickly create macros to automate attacks. We had to wait for 5 months to get a functioning macro to so saves and skill checks. There are numerous issues with calculated values as you highlight as a plus (AC calculations had been off for months before you could get those calculations mostly right). Most mods have been unusable up until you were able to made the list below available and many still do not work.
Please, when you talk about this platform being better take into consideration that you are still for behind being even on par with the 2014 by Roll20 sheet capabilities and openness. I have tried to embrace the sheet for the first few months, and right now dread when I need to run my 2024 games because there are always issues players and their character sheets.
One of my more experienced players sent me a meme which I cannot post about the 2024 sheet which she hates so very much. Luckily she is committed to the game and the story, but otherwise she has said she would drop playing 2024 on Roll20. She is not alone in this.
The constant requirement of the players to run down through a ever increasing list of effects to switch on and off when they change up their attacks or spells. I have another player who has basically given up scrolling down the list (at level 6) constantly checking to see what he needs to click on or off for just about every attack.
The token bubbles are pretty much useless, as we cannot load in the values and use them to track simple attributes such as hp or ac. The numbers shown either do not reflect the actual values (ac) or do not trigger change in the sheets (hp), so the current bubbles are just more junk on the screen.
And I do not even want to get started on the NPC sheets. IMO, they are totally unusable for anything but very simple encounters. Luckily, I can still import the NPCs into a 2014 sheet to run them, but that right there demonstrates the poor design and thought process behind the NPC sheets.
Please elaborate on how the 'unlock more features' is making the game play on Roll20 better, because I have not seen it.
Dean said:
Yes, the new D&D 2024 calculates things different in order to unlock more features. For instance, instead of just saving one value for an attribute, it saves all of the integrants that make up that final point, for better ability to modify specifics. We're working on building out an API expose point resource, and are actively working with script authors who want to update their scripts to help them along. These are the scripts we've updated in-house to be compatible with D&D 2024 sheet, and if there's anything you specifically want to see updated, please keep letting us know!
- Group Initiative – Roll initiative for all selected player/enemy tokens at once and have them appear in the turn tracker.
- Group Check – Roll a group check for all selected player enemy tokens, such a dex save for all creatures affected with the click of one button.
- Concentration: keeps track of characters concentration, and reminds to do a concentration check
- 5E Resting in Style: solves the human-error prone task of updating your sheet when resting
- Welcome Package: immediately create a character for a player when they login, if they don’t already have one, which they can then start editing right away
- CombatTracker: easily keep track of whose turn it is, use a turn timer, let players progress to the next turn by themselves, adding/removing conditions, etc.
- Character Sheet Utils: a collection of utility functions for manipulating characters