I'm using dynamic lighting in the campaign I'm running, and for the most part it's been great. Players had to work their way through a hellish dungeon with only candles to light their path, so the "Emit Light / All Players Can See" function came in quite handy. Problem: One of the players is an Elf with Darkvision...to simulate this, I gave him a 120' vision range which he did not share with other players, the thought being that he would see things they didn't, report it through RP, then etc. Instead, he ended up seeing through every dynamic lighting obstacle on the map...through every wall within his vision radius. Funny thing is, it was /only him/. None of the other players could see through any walls, and the only difference between the elf's token and the others was the vision range. Why has he somehow acquired x-ray vision? Even when I reduced the vision range to match the 5' the other players had, his token could /still/ see through walls he was up against. Once again, just his. I deleted the character sheet, deleted the token, and remade both...no effect. Every new token still had X-ray vision. On another note, if anyone can help: Is there a way to make shadows instead of pitch darkness? I tried to make a temple with light coming in through the windows in a kind of 'god ray' effect, but instead just put a bunch of solid black stripes or pure darkness across my map. Is there a way to tone down the shadow intensity at all?