I figure since we're going to have some time between sessions, briefly writing down what happened each session will help us remember. Session 1 - 10/3 The group started in a cell, with someone posing as Sandra's 'sister' coming to visit her in jail. Sergeant Blackerly appeared to be under some magic influence and left them alone in an adjoining room, where the woman indicated that she's working for someone who wants to meet us. She gave Sandra a handkerchief with a prominent symbol of Asmodeus on it before leaving. Back in the cell, it was determined that the handkerchief is able to summon various items by plucking at the embroidered respective symbols. Once they're pulled, they can't be readded to the cloth and vanish from it. Using the lockpicks, we all escaped the cell, killing a pair of guards in the process, but not before they were able to set off an alarm. While trying to open a heavy door in the jail, Sergeant Blackerly and two other guards showed up. They were all killed. Inside the reinforced cell was an ogre named Grumblejack who appeared drugged, though he's following us slowly as we descended into the prison more. We didn't find anyone so far on the next floor, but were able to find an exit into the yard. After scouting the area aerially, we were able to see that it is an island with the single point of exit to the mainland being a heavily guarded bridge.