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[Script Update] Teleport version 1.2.4 should be up in one-click

1750205632
Pat
Pro
API Scripter
Version 1.2.4 of Teleport has been checked in and should be available on one-click.  Update to Teleport to version 1.2.4: Fixes issues with encoding of teleport targets on tokens as raw JavaScript objects and replaces this with JSON encoding and decoding Creates tokens on target pages if they don't exist and it is possible (can use tokens from Marketplace if the sandbox is set to Experimental) Copies status of teleported cross-page tokens if they already exist on a target page. Has catches to correct entries as they are used or edited to convert old notation to JSON notation. Important to note: it appears that some transference of older campaigns to Jumpgate may de-link or de-register portals, and portals may need to be re-registered. This should also fix issues with select-version teleport (where one token matches to many but is set to select) both on-page and cross-page.  Please report any new bugs in this thread if you try it out, it should be more stable, I've given it a stress test with other users.  Planned improvement is collision detection at destination for other player tokens to place them in adjacent valid spots. This will not be for a bit, as I've got to work with the math and settings and detection of collision with walls and other tokens to determine valid spaces for hex and square and other grids. 
1750207536
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Thanks Pat! I can't wait to try this out.
1750209197
Gold
Forum Champion
Thanks for contributing, That is cool
This is great stuff. The fact it creates new tokens on the target map alone will save me LOADS of time.
Hey, I absolutely LOVE this mod. Castle Ravenloft would have been a nightmare to GM without it. However, I am now having issues with it in jumpgate. Recent session was rough. Players get teleported, but something goes wrong with there collisions. They are now being blocked by invisible walls, unless I grab them and move them around a bit. Also, when moving between sheets, half the characters got sent to limbo. 
1750912479

Edited 1751306729
Pat
Pro
API Scripter
David K. said: Hey, I absolutely LOVE this mod. Castle Ravenloft would have been a nightmare to GM without it. However, I am now having issues with it in jumpgate. Recent session was rough. Players get teleported, but something goes wrong with there collisions. They are now being blocked by invisible walls, unless I grab them and move them around a bit. Also, when moving between sheets, half the characters got sent to limbo.  Are there any details you can give me about your teleport tokens, and the cross-page teleport?  Specifically this part: "half the characters got sent to limbo" - on the originating page, or on the target page, or both?  I'm concerned there may be timing issues with creating tokens or validating tokens on the new page, and that might affect some of the checks for destination page tokens. In circumstances where there is a lot of processing, this might affect how things work.  Edited to add: still trying to troubleshoot this; if anyone else has any reports as well, I can use them to narrow down where to look. For example: when tokens are overlapped, does this act as a light barrier/movement barrier when teleportation takes place?  Update: may have found a possible clue in this: Tokens become unselectable when interacting with uncontrolled tokens
I would love to help you troubleshoot this. I do appreciate you responding. I am about to run another session, and I will let you know how it goes. It was happening to characters on a single map (not across different pages).  If need be, I can even copy the campaign and add you to it to see if that helps troubleshoot it.