3 Problems i encountered. I am running a graveyard with dynamic lighting, i tried to wall around the tombs and set roofs on them, so players see the roofs and also the shadows that are cast by the walls. I used one way walls facing in and set the roofs in the Foreground Layer to be below darkness, (if i set it as darkness or above, players will see it in the darkness) So my 3 problems are: 1. If i want to create a normal map with normal walls and doors and roofs covering them(Foreground Layer), i have to either forgo shadows cast by the walls/doors to see the roofs, or players won't be able to see the roofs. Solution? Make a setting that says below darkness but above walls and doors(is that even possible?) 2. The borders on the tiles collide with structures that aren't squares, circles, diamonds, more complicated ones. People will always hit a square and see the inside. Solution? Add a tool that can set the reveal border, circle, freehand etc 3. My solution to problem 1 was that i used oneway walls facing inwards with another line as the door and setting the token in the Foreground Layer as below darkness. The problem now is that the tile in the Foreground Layer becomes slightly translucent(you can faintly see stuff inside the building) for people that have dim light on the tile or night vision. Solution? I don't know maybe a bug, when you have bright light the stuff inside the building is not slightly visible only with dim and night vision, seems to be tied to how that light works. That is my expierence maybe there is a workaround. Great feature nonetheless.