(Crossposting here on another user's recommendation. I am bone-deep ignorant of scripting and mods. Apologies if this is nonsense or in the wrong place.) Our game uses pools of d10s where you look for matching dice. That's easy with /r 10d10mts (for 10 dice) or /r 4d10mts (for 4 dice). The tricky part: I also want to pick a random die (the "SNAFU Die") out of that pool (of 10 dice or 4 dice or whatever) and say what it rolled. On a physical table, the SNAFU die would be a different color or size or something so you could easily pick it out. So in theory the output might be: ( 2 + 2 +5+6+9) =1 Match SNAFU Die: 5 Where this hypothetical function rolls 1d5 (the number of dice in the pool) and that comes up 3 for the third die, the "5." Any ideas?