+1 I just got done posting about this elsewhere, then was lead to this post. I want to add my 2cp in as well, with some visuals. I believe what you're asking for is the same as me, or perhaps so similar that its a good combination. I'm going to drop this in (in its entirety) because it confuses me without the details. There's likely no real reason to read it, but my original post was here: <a href="https://app.roll20.net/forum/post/2328361/field-of" rel="nofollow">https://app.roll20.net/forum/post/2328361/field-of</a>... For the examples below Field of View (FoV) is synonymous with the Has Sight setting. Here are some visual examples to help. My dwarf has darkvision, indicated by the yellow arrows. I used sheds light 60', 140 degrees, all dim. His FoV is also 140 degrees, matching his darkvision, but in this example that is disabled (i.e. set for 360). Notice the red arrows. This is dynamic lightning, and these are true blind spots. The walls prohibit my dwarf from seeing anything in the area even though the room is 100% lit with a bonfire. Now I move into the room. The room is 100% illuminated from the fire. In theory this is what is "visible" to my dwarf. (I ignore the pillars) BUT... technically, while illuminated, not everything is in my FoV. That orc to my left is out of my FoV. My dwarf needs a passive perception, otherwise he might get a surprise attack. Unfortunately, if I turn FoV back to his 140 degree area, this is what happens... That (to me) looks wrong. The yellow lines point to what should be dimly illuminated. It is out of my FoV but not dark. This is a poor Photoshop rendition, but you get the point. It should resemble this. This concept is very similar to the OP, and technically maybe the same thing with a tweak or two.If implemented, I'd love the ability (as GM) to set the opacity (a set scale). Outdoors, where there is global light, I'd want it very subtle, only to reference what is in your FoV, but not to blot out the landscape.