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Advice on setting up a Wild Magic Surge roll

So, I've set up a rollable table for the new wild magic surge options, and that works great with my macro but I would like to be able to export this character to different DMs game rooms as I play on a Westmarch server. Is there an easy way to link this table to my character sheet so that it will be usable in different game rooms, or is there some other more elegant way to do what I'm trying to do? Thanks a bunch!
There is a MOD called TableExport that allows a user with a Pro account to export tables to a text file. The DM of the other game (who would also need to have a Pro account ) could then load that same MOD to import the table to their game for you to use with the macro in your character sheet.  Other than using something like that, AFAIK your GM would need to recreate the table manually. One option is for you (and if necessary the DM of the other game) to pay for one month of a  Pro subscription , load and use the MOD, then downgrade back to a free account.
Another option would be to simulate the roll table with abilities on the character sheet using nested mancerroll templates.
Ryan85202 said: Another option would be to simulate the roll table with abilities on the character sheet using nested mancerroll templates. Ooo, would you be able to link to where I could learn more about this?
I'll just post an example.  The new wild magic table has 25 entries all evenly weighted.  The mancerroll template displays 1 of 20 possible options based on a die roll.  This means we'll need to break the table up to use 5 macros with 5 entries each.  Then an additional mancerroll macro is used to display 1 of 5 buttons to activate the corresponding macro. First add an ability for your character you can name it whatever you want (I used Wild-Magic-Surge).  Be sure to check the show as token action box. &{template:mancerroll} {{title=Wild Magic Surge}} {{c1=[[1d5]] }} {{option1=[Show Result](~wild-magic1) }} {{option2=[Show Result](~wild-magic2) }} {{option3=[Show Result](~wild-magic3) }} {{option4=[Show Result](~wild-magic4) }} {{option5=[Show Result](~wild-magic5) }} Then you will need to add abilities for wild-magic1, wild-magic2, wild-magic3, wild-magic4, and wild-magic5: wild-magic1 &{template:mancerroll} {{title=Wild Magic Surge}} {{c1=[[1d5]] }} {{option1=Copy the 1st entry from the table here. }} {{option2=Copy the 2nd entry from the table here. }} {{option3=Copy the 3rd entry from the table here. }} {{option4=Copy the 4th entry from the table here. }} {{option5=Copy the 5th entry from the table here. }} For the additional abilities just copy wild-magic1 and change the options as needed. (So for wild-magic2 the options would be for table entries 6 - 10.) If you really want to automate things you can create additional mancerroll macros to determine the result of random outcomes for a table entry.  For example entry 2 generates a random creature.  In the text for the description include a button to call another ability that uses a mancerroll template to display the result: {{option2=A creature that is Friendly toward you appears in a random unoccupied space within 60 feet of you. The creature is under the DM’s control and disappears 1 minute later. Roll [1d4](~creature-type) to determine the creature: on a 1, a Modron Duodrone appears; on a 2, a Flumph appears; on a 3, a Modron Monodrone appears; on a 4, a Unicorn appears. See the Monster Manual for the creature’s stat block. Here's some example output from the 2014 wild magic table (I'm not using the new rules yet myself so I haven't updated it):