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Resource Boxes on 2024 character sheets

1754256739

Edited 1754256814
I want the same style resource boxes that the 2014 character sheets have. I am likely Not using the new sheets unless that option is added.
You can currently add resources to a number of things on the sheet, such as items or features. Is there something else that you need resources on that isn't covered by what the sheet already supports?
I personally like to have the resource boxes so I can track how long my concentration spells are lasting. That's the only thing that I'm noticing right now for a resource that I can't track easily.
Thanks for the replies. Aikepah, I have not noticed the functionality you mentioned. I will take a closer look. I use them for any number of things in the 2014 sheets, including some homebrew stuff. Having them all together is convenient, and easier than having them scattered about if that is the current setup.
+1, I use resource boxes extensively on the 2014 sheet.  And one thing I like is that they're separate from the lists of weapons and inventory, which can both get quite long. Now the 2024 sheet does allow an item to have a count (like, say, Arrows) and calculates weight off that.  And they may be thinking about some kind of physical container (look at the description, which is where they put things like per-unit weight, and it also includes "Storage: Quiver").  But today, you have to switch between Combat (to make an attack with a longbow) and inventory (to decrement the arrow count).  For this, putting the counter with the weapon would be useful, but the problem you get into there is that weapons can often take multiple ammunitions: for longbow, consider someone with two quivers of normal arrows, one containing +1 arrows, and an "Arrow of Giant Slaying" they keep in their backpack, just in case. Having the counters off to the side, independent of the tabbed section containing Combat and Inventroy would allow it to be displayed alongside either of them, and also still visible if, for example, the character was a spellcaster looking at Spells. Things I use Resource boxes for: Arrows and other ammunition (of course) Healing potions and healers kit uses available Gems (one box per denomination, 10gp, 50gp,  etc) Spell components for per-casting components with a cost so you can't substitute Remaining Feature/Trait useages  Charges for magic items that expend charges
1754764617

Edited 1754831405
Not the most convenient but you can do something like this to get things on the combat tab... This example is for Arrows, but you could do something similar for other things you are trying to track. Unfortunately this requires a "Max" value to be set, but really you can just set it high like 100 and not worry about need to increasing it for the number of Potions, gems, whatever Add a new Feature, name it something like "Arrows"  Action Type set to Free Action Source Type set to Item Source Details "Arrows" (This is just so we know what item is associated, can enter anything or nothing) Add a Modifier > New Resource Resource Name "Arrows", current value "30", max value "30" Click Apply and Save I think to get what you're fully after would just be a matter of allowing resources to be created independently of items or features. The technical aspects seem like they are already there we just need some UI to fully support it
I appreciate everyone's input.  I will continue to use the 2014 sheets, even in 2024 games, and continue to ask for this functionality.
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