I searched and couldn’t find anything relevant. Most maps I set up with dynamic lighting are combination room/corridor places where I draw in all the walls and doors, and then place dynamic lights where I want them. However . . . if I want something like a huge Manor House, which the players explore in daylight, I don’t seem to be able to give the entire a map a global ambient level of light and yet retain the visual blockers that walls and doors provide. A global ambient lights up everything and let’s my players magically see the entire map. That cannot be the intent, right? Walls should still block line-of-sight, surely. So what am I doing wrong. If anyone can help it would be very much appreciated.