Here's the current workaround I'm doing: This lets me show players that their vision is being obstructed by a wall, rather than something else. Since this would only work one way if I used "wall" barriers placed behind the wall, I instead make these "fake" barriers composed of transparent barriers in a rectangle so players can see the texture of the wall from both sides. But...if the line of the "wall" barrier itself could just be set to transparent, I could avoid doing this weird workaround. Currently I'm just doing a lot of slow copy-pasting, and I see no further way to do this faster. Any suggestions?