I have used It's a Trap to do that function for awhile but ended up using token markers on the map now. example so ignore the yellow/black - that is my teleporter pad but the Eye icon is for the players to interact with I have several different types of icons basically it's this Camera = Room Description. The moment you enter a room and see that icon, you can interact with it immediately. This uses the "Reporter API" and it will message the room description to the individual only. The eyeball = is a more detail version of the Camera. This will be specific details of what's in the room, on the desk, paper notes, etc This requires my players to be NEXT to the icon to interact with it and it will send them a private message The Fingerprint - also requires the players to be next to the icon to interact with it. It has 2 parts 1 - It has a Tooltip that you can hover your mouse cursor to see what the object is. If you want to know more about it, be next to the icon and interact with it, it will then go into detail and usually have some type of knowledge check. "You see a statue of a human sitting down with several birds around him" -- tooltip "this is the statue of a human form Bahamut - Roll me a religion check to see if you know more" when they click on the button I also have another Icon, the letter I This is a unique one in which, it reports the message for the entire party instead of privately. This is mostly lore/fluff or large areas descriptors. Everyone walks into a cave - you will see this icon, one person can click on it and it will reveal the entire cave descriptor. Height, smell, sound, etc and specific areas I will use the eye version. -------------- but you have to teach and let the players know when they are able to interact with. They must be next to it. Just because you entered a room, the table is still 30ft away from you. You dont know whats on top of the table or in the drawers until you're next to it, then you can interact with the icon to learn more.