I lean toward the thought that many people have had issue and just don't report it. We can get into the ethics of that some other time if you like. I think the reality is they aren't Pro members, let alone Elite members, and it's easier to quit playing here and go play elsewhere - that might mean video games or something else besides a roleplaying table. Were you around for the Tabula Rasa beta/soft open? It was a video game made years ago that had tremendous opportunity, but it was also one of the first games to let people in before the finished product was done. In one week the game went from the hottest new product on the market to total devastation as most people, instead of reporting problems, bugs, etc. to the developers like they promised they would in the beta "contract", just quit and went out to the internet to tell their friends how bad the experience was. They SHOULD have talked it out and been part of the process, but instead, they generated the most negative marketing campaign online that a company had experienced to that point. Very soon, the game was dead. All that to say my feeling is most players don't feel an obligation or social contract to report problems - imagine you can't get a website to open correctly but somehow you are expected to report this to the devs on the same website that won't open correctly for you. They just say, "this sucks", and go do something else. Gauss said: Don H. said: Gauss, as a thought, what if Roll20 put together a few teams of players whose main mission was to play games and stress test the system during intensive use times (Fridays, Saturdays). Get some software/hardware professionals in these sessions and perhaps they could give more useful feedback than a layperson like myself who is just likely to say 'it's bad' without giving useful feedback for the Roll20 team. Unfortunately that wouldn't be enough. The majority of people seem to not have much problem with Jumpgate (not going to say no problem, perhaps they aren't reporting the issue(s)). BUT, a segment of the population is always going to find things that the QA testers and the majority of population does not find/experience. It could be a hardware issue, software, or just some rarely used combination of things that causes a weird behavior. With that said, I DM games during intensive use times and I do report the issues to Roll20.