Please hear me out, it
will take a little time to get to the point...
So I am brand new to
Roll20, just joined this week. I haven't played table-top RPGs in many
years. I recently was listening to the "Total Party Kill"
podcast and it rekindled my interest in playing D&D. I researched
online communities/gaming tools and found Roll20. Total Investment = 4 Hours
I searched thought the
Looking for group message boards, trying to find a game that met my interest,
at a time I could play and was " Welcoming to New Members ".
Found a great game (Tilverton Gap, AD&D 2E) playing on Saturday's @
11am (Starting Oct 11 - My Birthday!!). I applied on their LFG post, and
signed up to be a Roll20 Supporter. Total Investment = 7 Hours
& $50
The next day I was delighted
to receive a PM and an invite to the group. Because of the short notice I
only had a 4 days to get ready for the group, so I sprang into action.
The campaign was going to be set as a group of 6 young Thieves joining
together to form a Thieves guild using the supplemental PHB Thieves guide.
I never played a rogue before, but this sounded awesome! I spent a
couple hours on what I would need to be ready to play, part of the research was
where to buy the books. I found a great RPG store "The Bearded Dragon"
in Bernardsville, NJ. I took off work early on Wed and drove the 20mi to
get there. I was able to pick up
collectors editions of the AD&D & AD&D 2E Player's Handbook,
Monstrous Manual, some dice. Online I was able to buy "The Complete
Thieves Handbook" in PDF which was the basis for the campaign. Total Investment = 12
Hours & $125
I spent the entire night
reading the PHB, and the supplemental thieves guide, started working on my
char. The DM requested each player to
have a backstory with an origin location in Faerûn. I wanted to play a Tallfellow Halfling and I
found wiki references to Halfling cities in that world, chose one and developed
my characters background, and sent it via PM to the DM ( <a href="https://app.roll20.net/users/437855/jim-w" rel="nofollow">https://app.roll20.net/users/437855/jim-w</a> )
and send a contact request to the DM in skype. I also visited the
marketplace.roll20.net and purchased a token pack to represent my char. Total Investment = 20
Hours & $130
Next day I rolled my char,
learning the dice system in the game, and going through step by step to create
my character. I got lucky and rolled 18,17,16,12,12,10,9,9 (pick 6 of 8) [all rolls in game chat]. The
non-weapon proficiencies are complex in the Thieves supplement, so it took a
lot to research each one and find a fit for my char backstory. At this point another player in the campaign (Ryan
M <a href="https://app.roll20.net/users/152948/ryan-m" rel="nofollow">https://app.roll20.net/users/152948/ryan-m</a> )
logged on and helped me with char creation.
I spent 7 hours creating all the nuance of the character, height &
weight, skills, languages, picking out all of the starting equipment that would
fit his backstory and be useful and not encumber a Halfling with 9
Strength. Ryan was very helpful, and answered
all my newbie questions, and was relaying messages from Victor B ( <a href="https://app.roll20.net/users/512587/victor-b" rel="nofollow">https://app.roll20.net/users/512587/victor-b</a> )
on house rules for the game. Total Investment = 27
Hours & $130
Next day I received a PM from
Ryan “Hey, sorry to bother you again, but it seems the guy who came up with the
game (Victor) is wanting you to just stick to the rules in the PHB and the
Thieves' Handbook. The additional bonuses you got from the complete race guide
just seem a bit to extensive to them. It's nothing major, we just need to take
out the stuff exclusive to Tallfellows since the rest of us didn't really get
the chance to get those sorts of boosts”.
There was a couple of
bonus skills for Tallfellows that they wanted me to take out (find hidden doors
and +2 bonus to surprise rolls when in forest or wooded terrain) weird, but
whatever, I took them off the char sheet.
They also wanted me to take non-weapon skills in place of additional
languages. (since, I would have had 5 languages with a 16 intelligence). So again some research on the non-weapon
skills that fit with the char and would be beneficial. Total Investment = 30
Hours & $130
On Saturday (My Birthday)
I get up early get all my work done around the house, get my workstation setup,
reference materials out, and login to the game about 10:50 for an 11am
game. I see all the other players in the
game console.
Bovak (me): “Cheers”
5min pass
Bovak (me): “Hello?”
2 more min…
Bovak (me): “Hey am I roll-playing being shunned?”
PM from other player: “You were supposed to send your skype name to
join the call”
Bovak (me): “I did, skype is open, my skype name is davidb….”
From DM on Skype: “There were problems with your character, so
we decided to go with just 5 players”
From Me on Skype: “What? What problems with my char? I have
been prepping for this game all week, I rearranged my whole weekend to play”
My char
sheet was deleted from the game client. I don’t have any of it, it was all in the
sheet, all my notes, everything, all 20+ hours of char creation gone in a
blink.
From DM on Skype: “Are you available on Wed at 2pm?” From Me on Skype: “Fu**
You”
I was
removed from the campaign.
So finally to my
point: This would never happen in a
face-to-face game. If I show up with all
my books and dice and char sheet, the group is not going to turn me away at the
door cause they don’t like that I have a 19 dex with racial bonus, we would
talk it out and compromise and play. The
ability for people to be anonymous on Roll20 needs to change. Being a jerk has
to have some consequence, We should be
able to have some mechanism to hold players accountable for their social
actions. If you like the idea of having a system for providing player feedback, please upvote here: <a href="https://app.roll20.net/forum/post/1252838/player-a" rel="nofollow">https://app.roll20.net/forum/post/1252838/player-a</a>...