 
   This game requires payment to the Game Master at a rate of 14€ via PayPal or Wise, paid in advance of each session.     Roll20 is not responsible for any payment 
transactions and cannot enforce any private arrangements.    Link to Listing       Seeking 1 Player to Join Our Epic Adventure!    Our weekly group is going strong with 5 dedicated players, and we’re 
excited to invite a new adventurers to join our vibrant, 
well-established group! Our 6th member of 3.5 years sadly has to step 
away. We’re currently in our 3rd campaign, where most of our players 
have been playing together since 2020. Join us to become part of a 
stable, high-quality gaming experience filled with thrilling tales, rich
 camaraderie and new friends!     About the Adventure    It is the year 1517 DR. 36 years have passed since the Red Hand Horde
 War in the Elsir Vale. For the most part, the Vale has rebuilt and 
prospered, with leadership becoming more centralised under Brindol. 
However, in recent decades, the power of House Jarmaath has waned, while
 the other noble houses on the ruling council have steadily gained 
influence. Rumors of corruption and infighting among the nobility 
continue to spread. 
 The people of the Elsir Vale have grown increasingly uneasy. Threats 
are on the rise, bandits and monsters roam the wilderness, orcs and 
goblins raid outlying towns, and ever more disturbing rumors from the 
west speak of orcs on the warpath. 
 In response to these dangers, the Vale has seen a rise in mercenary 
activity. Hired blades take on whatever work they can find—caravan 
protection, monster hunting, or guard duty—seeking coin where it's 
offered. Meanwhile, the various town guards remain focused on 
maintaining order within their own borders, leaving the roads and wilds 
more vulnerable than ever. 
 With trade routes disrupted and the costs of rebuilding mounting, 
House Jarmaath has lost much of its former wealth. Once a symbol of 
prosperity, the house now looks outward, seeking new markets for the 
goods the Vale produces in abundance.    Our story begins abit later:   
 Our story began with a band of unproven heroes who, over the past six
 months, have built a reputation for courage and valor. They are now 
known as the  Heroes of Overlook , champions of the capital city of the West Marches. 
 They first earned their fame when they aided in stopping an orc 
assault on Overlook, slaying the orc leader after infiltrating ancient 
dwarven tunnels that led close to the city walls. 
 Recently, the party returned to Overlook at the request of a friend:  Lavina of Tyr ,
 a devoted cleric who had noticed that many of her fellow clerics were 
acting strangely. Following her concerns, the heroes uncovered a 
sinister plot; the city’s High Cleric had been replaced by a 
doppelganger, and many others were possessed by unknown forces. 
 After rescuing the real High Cleric, the party learned of a far greater threat. An as-yet-unidentified enemy planned to use  Mountainroot Temple , an ancient and long-sealed temple of Moradin, to teleport troops directly into Overlook and seize the city from within. 
 Our heroes journeyed to Mountainroot Temple, where they battled and defeated the enemy’s forces. There, they freed the  Caretaker ,
 an azer who had bound himself to the temple to guard it for eternity. 
Recognizing the danger, the Caretaker chose to seal the temple once 
more, until the day Moradin himself deems it wise to reopen. 
 However, as the heroes left the temple, the ancient magics of that 
otherworldly place malfunctioned. Though only a few hours seemed to pass
 within the temple,  weeks had gone by  in the mortal world. Upon their return, the Heroes of Overlook found the city once again under siege.     What Awaits You:      Epic Encounters : Face Goblins, Orcs, Undead, Githyanki, Dragons and much much more, in an unforgiving world that demands bravery.   Rich Storytelling :
 Immerse yourself in a narrative full of classic good vs. evil themes, 
with opportunities for character-driven moments and moral dilemmas.   Divine and Arcane Mysteries :
 Your journey will bring you face-to-face with powerful deities, magical
 enigmas, and forces that wish to bend the world to their bidding.   Magical Items :
 Find famous and powerful magical items, from the forgotten realms and 
3rd-party content like the Griffon's Saddlebag. Items that are themed 
and built around your character to flavour them even more.   High Stakes : Every victory and setback will impact the safety of the Elsir Vale and the fate of the world.   Adventure Style : Exploration, Diplomacy, Tactical combat, deep storytelling, and meaningful choices abound.   Setting :
 Forgotten Realms, with personalized twists and immersive elements 
especially in the Elsir Vale, which at this point have been expanded 
much beyond the Red Hand of doom version, I like to say to my players 
“It’s  our  Forgotten Realms”      Why Play in This Campaign?      Engaging Storytelling : Your character’s choices will be intricately woven into a high-stakes narrative, where every decision matters.   High-level Gameplay :
 This is your chance to experience D&D in its full. Most adventures 
stop at 10/12 level, here we are starting at level 1 and continuing to 
20th. A great chance to explore what it's like to come from a humble 
beginning and go all the way to being amongst the greatest heroes of the
 Forgotten Realms, is your character the next Elminster, Tasha, or 
Drizzt?   Dynamic Gameplay : Our sessions balance 
tactical combat and roleplay, ensuring everyone has a chance to shine. 
Whether you love strategy, exploration, or drama, this campaign has it 
all. The split is roughly 50/50 between combat and RP.    Stable and Consistent :
 Weekly sessions run like clockwork, led by a DM with over 7000 hours on
 Roll20 and over 5 years of experience running long-term and paid games,
 committed to delivering a polished and immersive game.   Player Investment : Join a group of deeply invested and enganging players, who allow room for everyone to have a moment in the spot light.      About Your Dungeon Master    Greetings, adventurers! I’m a 32-year-old Dane with a deep love of fantasy, inspired by Tolkien and the world of  Critical Role .
 My DM style is rooted in dynamic storytelling, grounded world-building,
 taking influence from Matt Colville, and I love making epic moments 
that players will remember for years. I prioritise player enjoyment, the
 “rule of cool,” and creative problem-solving.  I put great effort 
into making a world that feels real for my players, and making the 
experience feel like friends sitting around the dining room table 
playing at home, with plenty of room for casual silliness and a focus on
 the serious story elements, many of my players have gone on to form 
real life friendships outside of the game as well, and with groups still
 running with the same players after 5 years, I think this attests to 
the quality of my games.  I pride myself on my easy-going attitude
 and consistency. I have run many paid groups over the past half-decade 
and have had great success introducing completely new players to the 
game and hobby. I would love to welcome anyone new to my table.      How I Run the Game      Tools & Immersion : Professional maps, custom handouts, in-world calendar, thematic music, and a visually engaging Roll20 setup.   Combat & Pacing :
 Fast and strategic combat that keeps everyone engaged, alongside 
character-driven roleplay moments, I employ various API’s and macros to 
enhance the Roll20 experience.   Player Feedback :
 I encourage open communication between sessions to ensure everyone’s 
having fun and that the game evolves to meet player interests.      The Players We’re Looking For    We
 value group chemistry and are seeking players who enjoy teamwork, 
respect the narrative, and love to share the spotlight. A short 
interview process helps us ensure that you’re a great fit for our group.    Inclusivity : A welcoming, safe, and fun environment for all, everyone is welcome at my table.   Commitment : Reliable attendance and active engagement.   Character Collaboration : Bring a character that adds to the story and fits well with the party.      Quick Campaign Details      Schedule : Weekly on Fridays (start time 19:30 CEST/GMT+1/13:30 EST/10:30 PST)   Session Length : 3 hours   Level Progression : 8 to 20   Platform : Roll20 for gameplay, Discord for voice chat and out-of-session communication   Voice Required : Yes (voice-only)   System:  DnD - 5e14/24      Free Trial: Sessions 0 and 1    Experience
 the adventure risk-free: Session 0 and Session 1 are on the house! See 
if our world and my DM style are right for you before making any 
commitments.     Application Template    If
 you’re interested in joining, please complete the form below and reply 
to this thread. Include as much detail as possible to help me understand
 who you are and what you’re looking for.   Name (Real or preferred) :   Age :   Pronouns :   Country/Time Zone :   Preferred Story/Game Style :   Contribution to the Group :   Ideal Group Dynamics :   Experience with D&D/5e/Roll20/RP :   Premade Campaigns Played :   Additional Information :   Questions for the DM :                       
 
				
			 
 
 
 
 
