Hello! My name is Justin. I am 34 and have been playing D&D for over 10 years, first introduced through  Critical Role . I have finished six long-term games on Roll20 and Foundry, including one that reached level 30 using the  Epic  PHB from DMsGuild, and four others that reached level 20. I have also played
 as a PC, but I truly enjoy DMing the most, creating a balanced mix of 
storytelling, roleplay, and combat. 
 
  Experienced DM  
 I’m patient, know the Roll20 
interface well, and enjoy helping others learn. I love bringing new 
players into the game and creating stories that last. Across my four 
long-term groups that have run for six years (aside from holidays), I’ve
 missed only a handful of sessions. I’m almost always available on 
Discord for lore discussions, rules help, story ideas, or just to talk 
D&D. 
 
  What to Expect from the Campaign  
  
 A fully homebrewed world designed to reach level 20 
  
 Inspired by mythology, religions, and high fantasy 
  
 A balanced mix of exploration, roleplay, and combat 
  
 variant and homebrew rules.  
  
 At level 5, every character begins 
with a unique magic item we craft together, which evolves every 5 levels
 if certain hidden criteria are met 
  
 Sessions average around 3 hours   
 Campaign duration determined by player progress 
  
 
  Campaign Backdrop  
 Four hundred years ago, the 
immortal king Aina ruled all from his throne in Silverwater. Truly 
immortal, untouched by magic or time, he watched empires rise and fall, 
armies conquer and vanish. Yet immortality became his prison. Desiring 
only an end to endless existence, he abandoned his crown and vanished 
into myth, leaving the world to its own devices. 
 In his absence, chaos has grown 
like wildfire. The Kingdom of Silverwater, once a beacon of order, now 
teeters on the brink of collapse. To the south, a coalition of Dragons, 
Kobolds, Lizardfolk, and Dragonborn wages a relentless war, seizing 
land, treasure, and influence with ruthless precision. 
 Whispers always tell of Aina’s 
return, or of those who would claim his throne in his stead. Some say he
 watches unseen, testing and judging, ready to intervene in ways no one 
can comprehend. Others seek fragments of his power—relics from the era 
of his reign, scattered and dangerous. 
 The year is 400 AAA (After Aina’s 
Abdication). Silverwater struggles to hold its borders. Spies wander the
 streets, and alliances form and break as quickly as they are made. 
Bizarre creatures from Aina’s age stalk the land, and old prophecies 
stir once more. 
 Our story begins in the  southern borderlands of Silverwater , in the small hamlet of   Melio  ,
 a town caught between invading armies and desperate soldiers. 
Mercenaries, adventurers, and spies are dispatched to uncover enemy 
plots, recover lost relics, and protect the people. The throne of 
Silverwater remains empty, but not for long. 
 
  Payment Policy  
  
 $20 per person, per session (3 hours or longer) 
  
 Payments made via PayPal 
  
 Continued play requires consistent payment 
  
 No refunds 
  
 
  This
 game requires payment to the Game Master at a rate of $20 per session 
via PayPal. Roll20 is not responsible for any payment transactions and 
cannot enforce private arrangements.   <a href="https://app.roll20.net/campaigns/details/20424316/relics-of-the-vanished-king" rel="nofollow">https://app.roll20.net/campaigns/details/20424316/relics-of-the-vanished-king</a>   
 If you are interested, message me here   I can answer in more detail on Discord.