Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

LFP - Dark Sun, GreyHawk, Death Gate - AD&D 2nd Edition

1761503401

Edited 1761503565
Sundays - 2:30-6:00 PM Eastern The party’s uneasy alliance with the dwarf Blackbeard began under the shadow of suspicion. The Gith , ever analytical, was the first to voice it — that the “dragon” Blackbeard claimed to have seen was no beast at all, but their own dragonship , lost when they crossed Death’s Gate. The realization unsettled everyone. Though grim and weathered, Blackbeard carried himself with the weight of his people, yet something about him gnawed at the edges of trust. His eyes, red and fevered in moments when he thought himself unseen, betrayed something darker. Still, he led them south through the heartwood, promising safe passage to the ruined dwarven stronghold of Nhar-Khuldar — the last city of his kind. The Mongrelwoman BA’caW , distrustful and direct, pressed him about the twin rune-marked doors in the heart of the forest. The dwarf gave her nothing. Yet when the Gith studied the carvings, his mind recoiled and then recognized them — Sartan runes , old as creation and alien to this world. Their meaning lingered unspoken. Meanwhile, Eduardodile , the crocodile-bodied centaur, had forged a bond with Boarz , the newly reborn owlbear warrior. Together, they honed their tactics — claws, steel, and cunning in unison. The Ogre Sek , gifted now with uncanny intellect, took the lead on the march, scouting ahead with calm determination. But betrayal waited beneath the stone. At Blackbeard’s urging, the party followed him into a narrow canyon trail — until the ground gave way. A pitfall , cunningly crafted and brutally effective. They fell into darkness. Only Eduardodile’s druidic reflexes saved him; he melded into stone just before the stone gave way. Jean Kléber , the Giff marine, survived by the grace of his full plate — a masterwork of divine craftsmanship that turned a death blow into bruises and fractured bone. The pit was alive eerie and seemingly covered in gossamer webs and full of unhatched eggs. Red eyes rushed towards the group and eggs began to break, issuing forth horrid scarred runic arachnids. From the walls crawled Runic Arachnids and Runic Centipedes , chittering and glowing with malevolent sigils. As the creatures struck, Jean Kléber unknowingly had reflexively  reached upward as he began to fall, seizing Blackbeard’s beard and tearing a rune-etched necklace from his throat . The dwarf’s eyes went wide — in that instant, all the false grief and exhaustion vanished, replaced by naked terror. The dwarf crashed headlong into the pit he had laid as a trap for the unwary, and began to fight for his life, desperate to reclaim the wooden talisman on leather thong that the Giff had inadvertently absconded with. Boarz made quick work of the creatures. Under the careful direction of Eduardodile, his claws and beak rent flesh and carapace. Covered head to toe in slick ichor, the owlbear was thoroughly enjoying the fueled rage of his carnage. Meanwhile, the Giff, Jean Kleber and the Ogre, Sek were a comedy of errors, wildly swinging about futilely; and even discharging a weapon to no effect. Eventually, headbutts, an axe, and a swinging club got the battle under control, just as Eduardodile pulled up his bow to fire, he misjudged the draw and the bow flung across the canyon, wedging itself in a crevasse midway up the wall. The battle that followed was chaos. The Ogre tried to use the Club of the Silk-Fang Heart as a grappling hook, flinging its webbed line upward — but the runipede shifted, and BA’caW lost her footing. She fell hard among the writhing things below, her body broken. She was stone cold dead - no life lingered on in her wretched eyes. When the dust settled and the last runic beast was crushed, the survivors gathered around her lifeless form. The Giff, torn and bleeding, loaded his arquebus with shaking hands and swore a prayer through gritted teeth. Somehow he knew he would need to prepare burial customs foreign to his drill and ceremony as a space marine; yet he knew the words and rituals as if by rote. Eduardodile and the Gith worked the resurrection, utilizing a scroll they had obtained in the heartwood. — and the magic began to pull BA'caW's soul back towards her lifeless and broken body. She was uglier than normal - her beak was broken, an eye laid out on her cheek, and fragments of bone protruded from all sections of her broken body . BA’caW’s soul returned, but the body it found was not her own. Her flesh blackened to obsidian , her eyes burned cold and blue, and when she spoke, her voice was no longer screeching, but wholly halfling. Something had changed, this little person was strangely familiar to the party, yet none could quite put their finger on it. Suddenly, her senses returned and she sat bolt-upright and screamed...
would love to hear more...  really like dark sun and got started on greyhawk back in the day.   don't know death gate, but would be up for learning.
1761583481
Gold
Forum Champion
Seems interesting indeed. I love the 2E campaign ideas. Taking a closer look at this one
I've been wanting to play Dark Sun since it was created years ago. If you're running a game, I'd definitely be interested. Send me an IM. 
1761656037

Edited 1761656211
We've got a spot for a player - We play Sundays at 230PM EST to 6PM EST. This would be starting at 5th level. Book of Humanoids, PHB, Dark Sun and Greyhawk player guides. Send me a message if you're interested and able to make time on those Sunday afternoons. Currently the party is existing in the demi-plane of dread. But they transported there from Pryan, the realm of fire. The Tytans have decimated the populations of the mensch (dwarves, elves, and humans) on this planet, and the party's strange benefactor, Xar has sent the companions on a journey to Pryan to sow discord, reconnoiter, and search for evidence of their ancient enemy....
Warrant If you're looking to run a Darsung game, I'm definitely interested. I wasn't able to send you a direct message for some reason. Get back to me. Let me know whats happening.