I'm another user of the 2014 sheet. I'd love to adopt a modern one, but the 2024 sheet's presentation is just awful. I won't say it's worse than D&DB: I've used both and I think it's a slight improvement. But that doesn't mean it's a good solution to the problem of managing a character. I know the 2014 sheet can't just be "updated" since the underlying code is different, but it or a similar design could be implemented on the new codebase. As it stands, 2024 is horribly inefficient of screen real-estate, one of the most limited resources for most player. It's impossible to work with long lists of equipment. And the whole "take 1/4 of the sheet and tab it" paradigm taken from D&DB is an incredible pain. For 50 years D&D has worked with paged sheets. General Info, Spells, Notes, Etc, just like the 2014 sheet used. I'm not saying that design can't be improved, but 2024 isn't an improvement. It's worse than the pre-printed sheet I used with AD&D in 1980. Yes, it's nice to have one place where all the attacks get listed (as the 2014 sheet does much more efficiently) but if you are a higher level wizard, an entire page of spells isn't enough, so why force me to fit them all in 1/4 of a page? If I'm trying to figure out which spells to use for the day, I'm not fondling my quarterstaff or trying to persuade the gate guards to let me in. I'm trying to look at a list of spells, period. Sure, give me a front-page attack block with my prepared spells list as simple lines I can expand to see descriptions if I need a refresher, but give me a spellbook too! But the biggest problem is that the 2024 sheet feels like it was laid out by a graphic designer or technical writer rather than someone who plays D&D: white space to make things stand out is everywhere. That's good design if you're writing a tech manual where info needs to leap out at a casual reader. It has no place in a complex UI that will be used for hundreds of hours by skilled users. And while we all start unskilled, players seem to learn how to navigate a sheet fairly quickly. This means that info that fits in a small space on 2014 often takes twice as much space in 2024, for no real benefit. The skills list (below) is a good example, it's 2x the size in 2024 for the same items. The weapon attack list is only about 50% taller, but it's twice the width, and while some of that is useful additional info, forcing it to conform to the tab pane means there's a big block of unused space in the middle of each row. If you want a sheet that's mobile compatible: why not treat the blocks on the 2014 sheet (redone with new tech) as pages you can swipe through on a phone screen. If I were playing from a phone, I'd really want to look at only the thing I was doing right now: space there is even more limited than on a laptop. The skills list: attacks: