All games I'm running are from 8 PM to 11 PM Eastern US time. GMT... +5, I think? It's either + or - 5. Monday (Two slots open): "Knots In The Fur" -- The party is plot-less, as their main storyline got destroyed thanks to a war started by a previous group (the monday group's antagonists gave up and fled the country!). A new main plot will rear its head in the harsh northern Glacierbone Ice Wastes when we pick things up in january, as the northern living god of the dragons, "Tzaz", himself wants another dragon to... "release his charges" (even though this second dragon has done nothing wrong). Tuesday: "Heirs On (Dragon) Fire" -- no players yet but gathering them for january. An heir to a dead dragon's hoard is being chased by... *adversaries...* who have lost the last of their patience. He needs an escort from one country to another in order to mediate things between dragon clans, and is paying very very well for his services. Some would say too well, suggesting shenanigans are extremely afoot... Wednesday (One Slot open): "The Rattleworm Underlings" -- How in the hell Vesper survived the dragon's wrath (answer: the dragon showed restraint because he was not a mindless killer) is a story for another day, but the party has set their sights on something bigger -- making the party orc into the new Warchief of all orcs. Shouldn't be too hard, right? The party is good at that kind of chaos. Thursday (Three Slots open): "Cheese and Whine" -- We're hand-waving a mega-dungeon (it took *9 months of real time* and we got bored) and starting with a successful after-action report and aftermath of said experiences, then we're plot-less until something falls into the party's lap as they're mostly in their mid-to-late-game. Plot-less doesn't mean non-entertaining, though, and I have *plans...* Friday: "The Beach Episode" (title subject to change) -- no players yet. A wealthy individual wants to build a new country from the ground up. Naturally, he needs hardy adventurers to be both scouts and foremen on the project. So where does he choose to settle? The deepest regions of the largest desert on the planet, of course! Fortunately, there's an oasis. For given... uh... "values" of oasis. The world is my own homebrew, though it has stuff from both 3.5 and 5E in there including things like warlocks and advantage. The world is an open sandbox. You can follow the main story quest set out before you, or ignore it entirely (as many groups have) and go do your own thing depending on what the party wants. Timelines can cross -- other parties may contribute to (or ruin) shenanigans! There are multiple homebrewed races and classes, allowing for something for everyone... but many races you may be used to do not exist (no elves, tieflings, assimar, goliaths, warforged, gnomes, halflings, and probably a few others I am forgetting -- I do have some analogues for some of them, such as something in place of Dragonborn). If you'd like in, send me a roll20 private message, or come find me on discord: hervisjasper