I'm trying to understand or re-create what you're saying about the Lighting box. That box is Supposed to appear (for any Token that is eligible to be given vision). I wanted to make sure you're aware of how this functionality is intended to work. In the Zombies screenshot --- are all the zombies from both rooms, on the Token Layer only? If the "top room" zombies are on a different layer (such as Map Layer or Foreground or GM) that would explain why they don't get the lighting box. If you're saying that Zombies who don't have Light Source or Vision enabled still get the lighting box --- that is the intended behavior. They are eligible to be given vision. In other words it does not matter if a token HAS vision/light, only that it is a token that COULD receive vision or light, in order to see the box. The box is telling you (the GM looking at lighting layer) that there's a token that could be given sight. I may be misunderstanding the issue, I'm genuinely trying to parse out what you're describing and screenshotting. I'm not quite sure if you're saying that the presence of the box is the issue, or the absence of the box is the issue. If it is the presence of the box --- I wanted to explain that the box is supposed to be there. If it is the absence of the box, can you doublecheck which Layer that the ones missing the box are on? DEMONSPIKE said: Thirdly, and somewhat strangely - Only SOME of my monster tokens that I place appear as both a TOKEN and a LIGHT source, yet I have checked both token settings and default settings for tokens, and there are no settings as ON for vision, or emits light, or any other form of light setting, everything is off. Both the tokens that the game considers as LIGHT and TOKEN, and the ones only considered as TOKEN, have identical set ups, yet some are treated differently. This isn't game breaking per say, but it's an annoyance all the same DEMONSPIKE said: You can see the Zombies up the top of the screen have no light indicator (White boxes) whereas the skeletons to the lower right, do. They equally have the same token settings for their dynamic lighting effects, which are set to nothing. I can consistently recreate this problem, by placing down new monsters on the token layer as a token, switching to the light layer, and I will see the monsters I placed have that white box on them. I'm using Chrome, and until now these issues have not been happening. Although I did have an issue with the page size needing a manual refresh each time I change it, for about a month now. However, a fast F5 key press is no big deal, so I didn't feel the need to bother reporting it. The other two issues are a bigger problem, although having the tokens as both a light source layer, and token layer combined, isn't game breaking at all. DEMONSPIKE said: The tokens showing up as a light source, even when set as a token layer token only, is still an ongoing thing though.