Wow, al e., welcome back. It would be great to have you running Roll20 games again. You're a legend around here (to me). What was Matt's Door Script? Meaning..... what did it DO for you? What were the features, what was the purpose of it? Roll20 "Doors" (and also now.... Windows, and Curtains).... is a lot easier and more powerful than what it used to be. I wouldn't be surprised if Default roll20 (on a Pro account) is able to accomplish everything that the API Mod Script used to do. Roll20 Doors can be sized (to take up the doorway width), locked or unlocked, secret (hidden), able to see but not walk thru (closed windows), able to walk thru but not see (curtains), and frankly numerous other features too. Such as one-way dynamic light walls (so you can let tokens see over-down a cliff, but not see up the clifftop from the bottom). A couple things that have changed, just to be aware: API are now called "Mods" (another ok word is scripts). Foreground Layer is totally new for you. Reactions is another new feature, these are token/asset-collision triggers, most commonly used to make a Foreground graphic disappear when tokens walk under it but there are numerous other creative uses of this feature and more being developed as we speak. Doors-Windows-Curtains are best to add on the Dynamic Lighting Layer using a Tool on the Left-hand toolbar, but you can interact with them from Token Layer or Map Layer. You do not need to draw a short wall line, and then highlight-select-move (delete or rotate) that line, to act as a fake door anymore. This has been replaced entirely by the Doors feature.