Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

After a two year hiatus, I am back, and confused

A lot has changed, I am trying to relearn as I write a campaign. I used to used Matt's Door Script, is that still around, or is there a viable replacement?
1764545175

Edited 1764545352
Gold
Forum Champion
Wow, al e., welcome back. It would be great to have you running Roll20 games again. You're a legend around here (to me).  What was Matt's Door Script? Meaning..... what did it DO for you? What were the features, what was the purpose of it?  Roll20 "Doors" (and also now.... Windows, and Curtains).... is a lot easier and more powerful than what it used to be. I wouldn't be surprised if Default roll20 (on a Pro account) is able to accomplish everything that the API Mod Script used to do. Roll20 Doors can be sized (to take up the doorway width), locked or unlocked, secret (hidden), able to see but not walk thru (closed windows), able to walk thru but not see (curtains), and frankly numerous other features too. Such as one-way dynamic light walls (so you can let tokens see over-down a cliff, but not see up the clifftop from the bottom).  A couple things that have changed, just to be aware: API are now called "Mods" (another ok word is scripts). Foreground Layer is totally new for you. Reactions is another new feature, these are token/asset-collision triggers, most commonly used to make a Foreground graphic disappear when tokens walk under it but there are numerous other creative uses of this feature and more being developed as we speak. Doors-Windows-Curtains are best to add on the Dynamic Lighting Layer using a Tool on the Left-hand toolbar, but you can interact with them from Token Layer or Map Layer.  You do not need to draw a short wall line, and then highlight-select-move (delete or rotate) that line, to act as a fake door anymore. This has been replaced entirely by the Doors feature. 
1764545981
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Hi al e! My guess I that even if you wanted to use Matt's Doors (I used to), it would probably require an upgrade to run on a new game. When the engine was updated, old paths were superseded by a new path object which uses a different coordinate system. I think you would get unwanted and unexpected results with that script. But to reiterate what Gold has said, the new Door and Window objects are extremely powerful and easy to use. As a quick overview, here are the most prominent quality of life improvements that come with making a game with the new engine. The new engine used to be called Jumpgate, if you see references to that, but the name was retired when it became the default recently. Old games use what is now called the Legacy engine. Here is the general Changelog , since that QoL page will no longer be updated. Past years are linked at the top of that page.
I will check out the suggestions. My problem with the doors windows, etc. are they are ugly. I have a lot of really good looking art and those big icons ruin the look of the map. Matt's Script was perfect, it looked good, you could tell if a door was open, you could have concealed doors self detected. I was never a scriptor, nut I guess I am glad I didn't save all of the custom macros, it would be frutrating to crash everything. It looks like I have some learning to do. keithcurtis said: Hi al e! My guess I that even if you wanted to use Matt's Doors (I used to), it would probably require an upgrade to run on a new game. When the engine was updated, old paths were superseded by a new path object which uses a different coordinate system. I think you would get unwanted and unexpected results with that script. But to reiterate what Gold has said, the new Door and Window objects are extremely powerful and easy to use. As a quick overview, here are the most prominent quality of life improvements that come with making a game with the new engine. The new engine used to be called Jumpgate, if you see references to that, but the name was retired when it became the default recently. Old games use what is now called the Legacy engine. Here is the general Changelog , since that QoL page will no longer be updated. Past years are linked at the top of that page.
1764628530
Gold
Forum Champion
I agree and there are user-suggestions to Roll20 for allowing Door / Window / Map Pin icons to accomodate using any token / art-assets. But that has not come to fruition yet.  al e. said: I will check out the suggestions. My problem with the doors windows, etc. are they are ugly. I have a lot of really good looking art and those big icons ruin the look of the map.