Please Fix the Pause button on Animated graphics so that it pauses on the visual frame when you pressed Pause. In Legacy Roll20 this worked as desired (pictured below). In Jumpgate the new Roll20 VTT unfortunately the pause button reverts the animation back to the 1st frame. This seems broken. It needs to be fixed not-only for how useful the feature is, and to support Marketplace creators of animated art packs, but also to achieve Parity with what Legacy Roll20 VTT was able to do. Why do we need power to pause animations where we want? We want to be able to pause a fireball explosion GIF when the smoke-and-fire are big, not when it is a little dot of fire. We want to be able to pause Clocks, Timers, Stopwatch, and Countdowns on a specific number and not always reset to the starting number. Where is this useful? This is useful for Webm, animated GIF, mp4, any animation format in Roll20. This is useful for Roll20 Marketplace products (some of which have been broken or rendered useless by the current Jumpgate behavior). Here is 1 example from Roll20 Marketplace: <a href="https://marketplace.roll20.net/browse/set/27371/fabled-token-timers-1" rel="nofollow">https://marketplace.roll20.net/browse/set/27371/fabled-token-timers-1</a> Let's use the example of a footrace scenario in Roll20 tabletop for the illustrated examples. Legacy Roll20 Example In Legacy Roll20 we can pause the timer when someone crosses the finish line, and be able to record their finish time properly: The race started at 2:00 and the GM has paused the Timer animation when the dinosaur crossed the finish line. Jumpgate Roll20 Example of the issue In Jumpgate current Roll20 unfortunately when you press Pause button the animation reverts back to the beginning and resets the time to the starting time and this is bad: The race started at 2:00 and the GM has paused the Timer animation when the dinosaur crossed the finish line at 1:53 but unfortunately Roll20's pause button has reset the timer back to 2:00 and made the Timer useless: Let's rally attention back onto this and improve the functionality of GIF's. Anyone else got some examples to post for the comparison?