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Paladin Smite Macros & questions on how to improve

1769362284

Edited 1769369428
I've setup a "menu" macro to print a menu of available smites, and added it to my token bar: /w "@{character_name}" &{template:default} {{name=Smite}} {{ [Divine Smite](~selected|DivineSmite) [Searing Smite](~selected|SearingSmite) [Wrathful Smite](~selected|WrathfulSmite) [Thunderous Smite](~selected|ThunderousSmite) [Shining Smite](~selected|ShiningSmite) [Blinding Smite](~selected|BlindingSmite)}} This works fine, but sends the gm a whisper ... is there a way to whisper myself? I couldn't figure that out . Solved! thank you. Then each smite is it's own macro, which need to be named exactly as they appear in the menu macro, "DivineSmite" etc., but otherwise don't need to be visible on the token bar: &{template:default} {{name=Divine Smite}} {{Spell Slot=?{Spell slot used|1st (2d8),1|2nd (3d8),2|3rd (4d8),3|4th (5d8),4|5th (6d8),5}}} {{Vs Undead/Fiend?=?{Undead or Fiend?|No,0|Yes,1}}} {{Crit?=?{Critical Hit?|No,0|Yes,1}}} {{Damage=[[ ( 1 + (?{Spell slot used|1st (2d8),1|2nd (3d8),2|3rd (4d8),3|4th (5d8),4|5th (6d8),5} + ?{Undead or Fiend?|No,0|Yes,1}) * (1 + ?{Critical Hit?|No,0|Yes,1}) )d8 ]] Radiant}} &{template:default} {{name=Blinding Smite}} {{Spell Slot=?{Spell slot used|3rd (3d8),3|4th (4d8),4|5th (5d8),5}}} {{Crit?=?{Critical Hit?|No,0|Yes,1}}} {{Damage=[[ ((?{Spell slot used|3rd (3d8),3|4th (4d8),4|5th (5d8),5}) * (1 + ?{Critical Hit?|No,0|Yes,1}))d8 ]] Radiant}} {{Effect=The target has the Blinded condition until the spell ends. At the end of each of its turns, the Blinded target makes a Constitution saving throw, ending the spell on itself on a success.}} &{template:default} {{name=Searing Smite}} {{Spell Slot=?{Spell slot used|1st (1d6),1|2nd (2d6),2|3rd (3d6),3|4th (4d6),4|5th (5d6),5}}} {{Crit?=?{Critical Hit?|No,0|Yes,1}}} {{Damage=[[ ((?{Spell slot used|1st (1d6),1|2nd (2d6),2|3rd (3d6),3|4th (4d6),4|5th (5d6),5}) * (1 + ?{Critical Hit?|No,0|Yes,1}))d6 ]] Fire}} {{Ongoing=At the start of each of its turns until the spell ends, the target takes ?{Spell slot used|1st (1d6),1|2nd (2d6),2|3rd (3d6),3|4th (4d6),4|5th (5d6),5}d6 fire damage until it succeeds on a Constitution saving throw.}} &{template:default} {{name=Shining Smite}} {{Spell Slot=?{Spell slot used|2nd (2d6),2|3rd (3d6),3|4th (4d6),4|5th (5d6),5}}} {{Crit?=?{Critical Hit?|No,0|Yes,1}}} {{Damage=[[ ((?{Spell slot used|2nd (2d6),2|3rd (3d6),3|4th (4d6),4|5th (5d6),5}) * (1 + ?{Critical Hit?|No,0|Yes,1}))d6 ]] Radiant}} {{Effect=Until the spell ends, the target sheds bright light in a 5-foot radius, attack rolls against it have advantage, and it can’t benefit from the Invisible condition.}} &{template:default} {{name=Thunderous Smite}} {{Spell Slot=?{Spell slot used|1st (2d6),1|2nd (3d6),2|3rd (4d6),3|4th (5d6),4|5th (6d6),5}}} {{Crit?=?{Critical Hit?|No,0|Yes,1}}} {{Damage=[[ ((1 + ?{Spell slot used|1st (2d6),1|2nd (3d6),2|3rd (4d6),3|4th (5d6),4|5th (6d6),5}) * (1 + ?{Critical Hit?|No,0|Yes,1}))d6 ]] Thunder}} {{Effect=Additionally, the target must succeed on a Strength saving throw or be pushed 10 feet away from you and have the Prone condition.}} &{template:default} {{name=Wrathful Smite}} {{Spell Slot=?{Spell slot used|1st (1d6),1|2nd (2d6),2|3rd (3d6),3|4th (4d6),4|5th (5d6),5}}} {{Crit?=?{Critical Hit?|No,0|Yes,1}}} {{Damage=[[ ((?{Spell slot used|1st (1d6),1|2nd (2d6),2|3rd (3d6),3|4th (4d6),4|5th (5d6),5}) * (1 + ?{Critical Hit?|No,0|Yes,1}))d6 ]] Necrotic}} {{Effect=Additionally, the target must succeed on a Wisdom saving throw or have the Frightened condition until the spell ends. At the end of each of its turns, the Frightened target repeats the save, ending the spell on itself on a success.}} These work like a charm, however I'm not pleased with the visual display. As you can see they use the default template, and I could not for the life of me find any documentation on the roll templates used by the 2024 d&d sheets? Do they exist? I can make the menu macro directly call the spell on the sheet, which allows for selecting the spell level but not for options like criticals or fiend/undead for divine smite. I'd love to keep these macros but have the look of a damage roll from the sheet, particularly with the collapsible details section. Thanks in advance!
1769363454
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
For the 2024 sheet, just use the default template. In games where the 2024 sheet is the primary, the template is styled to match the sheet. There are no dedicated rolltemplates for the 2024 sheet, otherwise.
1769367398

Edited 1769367540
Gauss
Forum Champion
Hi Mike, You can use /w "@{character_name}" instead of /w GM Note: this requires that the macro is in the Character, not in the Collection Tab. Also note that the " " are required to deal with multi-part names.  Alternately, you can just use /w George where George is the characters name but I prefer calling the attribute since that can handle name changes.
1769369304

Edited 1769369839
keithcurtis said: For the 2024 sheet, just use the default template. In games where the 2024 sheet is the primary, the template is styled to match the sheet. There are no dedicated rolltemplates for the 2024 sheet, otherwise. That's too bad, is there any expectation that they will have them available in the future? Gauss said: Hi Mike, You can use /w "@{character_name}" instead of /w GM Note: this requires that the macro is in the Character, not in the Collection Tab. Also note that the " " are required to deal with multi-part names.  Alternately, you can just use /w George where George is the characters name but I prefer calling the attribute since that can handle name changes. That works like a charm, thank you!
Mike B. said: keithcurtis said: For the 2024 sheet, just use the default template. In games where the 2024 sheet is the primary, the template is styled to match the sheet. There are no dedicated rolltemplates for the 2024 sheet, otherwise. That's too bad, is there any expectation that they will have them available in the future? I think I misunderstood your comment from before to mean literally use template:default  , but I think what you may have meant is actually that the default templates are all styled to match, so template:dmg  works exactly how I wanted it to (and doesn't actually look anything like the wiki pictures). So if anyone is searching a similar question later, here is one of those smites adjusted to the dmg template which I like quite a bit better: &{template:dmg} {{rname=Divine Smite}} {{Spell Slot=?{Spell slot used|1st (2d8),1|2nd (3d8),2|3rd (4d8),3|4th (5d8),4|5th (6d8),5}}} {{Vs Undead/Fiend?=?{Undead or Fiend?|No,0|Yes,1}}} {{Crit?=?{Critical Hit?|No,0|Yes,1}}} {{damage=1}} {{dmg1flag=1}} {{dmg1=[[ (1 + ((?{Spell slot used|1st (2d8),1|2nd (3d8),2|3rd (4d8),3|4th (5d8),4|5th (6d8),5} + ?{Undead or Fiend?|No,0|Yes,1}) * (1 + ?{Critical Hit?|No,0|Yes,1})))d8 ]]}} {{dmg1type=Radiant}} {{charname=@{character_name}}}