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Demiplane Daggerheart sheet macros stop working because attributes don't load.

I'm preparing for an upcoming Daggerheart game, so I'm creating some macros for convenience. And I can get those macros working, if I've chosen a day where Daggerheart sheet attributes actually load. But the next day they fail because the attribute values on the sheet have an eternal spinner, rather than actual values. I'm logged into Demiplane in the same browser. I can click the sheet to make rolls in Demiplane (which don't appear in Roll20 chat, should they?) and I can click the sheet in Roll20 to make rolls that go to Roll20 chat. I can see changes made to the sheet in one location reflected in the other location. But I cannot get the character attribute values to load. This renders macros and scripts useless. And nothing even warns you that they're not loaded. And there's no "push this button to reset" option. Oh wait, I closed my browser, relaunched, opened Demiplane first, then went into Roll20, then clicked to add an armor slot in Demiplane (the magic?), then opened the character in Roll20, and it's all working again. Now that I know the magic incantation, I'm sure I can get my players to follow the same steps every session, without fail. /s This is more frustrating than the 5e 2024 sheets. I like Demiplane, but the level of inconvenience to use this integration has risen above the level of inconvenience of getting my players accustomed to using a new VTT. That's a lot of inconvenience. And frustration.
Hey! The reliable way to trigger this is to open the sheet and then make any change on the sheet, which should load in all the attributes. We are working on improving this process to load them all in immediately, but it's still going to be a bit on that fix. In the meantime changing a value on the sheet will trigger those calculations to start calculating.
At least Daggerheart has macros. I want to run the Stormlight Archive, but macros simply will not work.
Nicole B. said: Hey! The reliable way to trigger this is to open the sheet and then make any change on the sheet, which should load in all the attributes. We are working on improving this process to load them all in immediately, but it's still going to be a bit on that fix. In the meantime changing a value on the sheet will trigger those calculations to start calculating. What does reliable mean in this case? I've done that a dozen times in the last 5 minutes and I've still got spinners.  Chrome on a Mac, went in to Roll20 first, opened sheet. Remembered I need to have Demiplane open, opened Demiplane, opened character, clicked some armor slots, added some hope. Failed to feel any hope as the spinners kept spinning. Got out of the Roll20 game, went back in, opened character sheet. No numbers, but also no spinners. Clicked a change in Demiplane, got attributes. But that's the third time I've done that today. I did it earlier to get macros working and then eventually, they stopped again. It's like the sandbox crashing, but at least I can restart the sandbox. Trying to herd a group of players into this process is not going to work. It's simply not a good experience. To say it feels half-assed would be giving too much credit by at least a quarter ass.